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Game Modes

Mode-level constants for Endless and Rift challenge runs. Status and battle-clock mechanics live in the Glossary.

Endless

Scoring

EndlessModeScore = endlessFloor + bonusScore + 2 * difficultyIndex

bonusScore: +1 per IncreaseEndlessModeScore event reward. Each difficulty index above the base adds 2 to score.

Edge case: The difficulty bonus is applied only when the selected difficulty index is not the maximum (6); at the top difficulty the bonus term stays 0.

Difficulties

IndexStage difficultyModifiers
01 -
11 Heroes start battles at 90% HP
22 -
32 Surviving-hero shard reward reduced by 1
42 Item slots unlock with hero rank
53 -
63 Act boss carries a buff relic

Enemy scaling

Endless enemy growth uses E = 0.43092*cycle + 0.07815*cycle^2, where cycle is floor divided by 3 and rounded down. See the Enemies endless-scaling panel for the per-enemy rules.

Rift (Challenge) mode

Max hero deaths10
Wins per class3

Challenge shop tax

tax = start + (shopVisits - 1) * growthPerShop

ActStart+ per shop
Act 1102
Act 2153