Relics
408 relics · 301 available in the demo.
Rarity
| Acceleration Accumulator | Unique | 1 | |
| Acceleration Ascendancy | Epic | 3 | |
| Acceleration Conduit | Rare | 3 | |
| Acceleration Filigree | Epic | On kill for Rush (20), gain 12 Shards. | 3 |
| Acceleration Fluctuator | Unique | On Rush trigger, give Heroes 10 Attack Speed and 10 Attack. | 1 |
| Acceleration Immunizer | Epic | For Rush (?), Heroes are immune to damage. | 4 |
| Acceleration Lattice | Common | For Rush (10), Heroes gain 20 HP/S. | 1 |
| Acceleration Legacy Crystal | Legendary | For Rush (?), Heroes gain +?% basic stats for every ? times you've triggered Rush this game. | 1 |
| Acceleration Mandate · | LegendaryQuest | 0 | |
| Acceleration Nexus | Rare | Every 2 Rush triggers, gain 1 Shard. | 4 |
| Acceleration Prism | Epic | On Rush trigger, give Heroes 15 Crit. | 3 |
| Acceleration Reactor | Rare | On Rush trigger, give Heroes 5 Crit and 10 Attack Speed. | 4 |
| Acceleration Resonator | Unique | On Rush trigger, Heroes gain 250 Shields. | 1 |
| Acceleration Vessel | Common | 2 | |
| Advanced Differentiator | Rare | Shop rerolls cost 2 less. | 5 |
| Alignment Ascendancy | Epic | 2 | |
| All In | Unique | Gain ? Shards. Start with Emergency Rewind unavailable. | 1 |
| Arcane Amplifier | Rare | Mages and Mystics gain 50 Magic and 4 Mana Regen. | 4 |
| Arcane Backup Prism | Epic | Heroes gain 20 Magic per rank of each Mage in the reserves and 2 Mana Regen per rank of each Mystic in the reserves. | 4 |
| Arcane Conduit | Rare | 3 | |
| Arcane Energy Crystal | Legendary | Whenever a Mage or Mystic casts, they deal damage equal to 1000% of their Magic to all enemies and apply Shields equal to 100% of their Mana Regen to all Heroes. | 1 |
| Arcane Mandate · | LegendaryQuest | 0 | |
| Ascension Mandate · | LegendaryQuest | 0 | |
| Assassin Crest | Unique | Get an item which makes a Hero count as an Assassin during combat. | 1 |
| Assassin Equipment | Unique | Get an item which benefits Assassins. Start with ? fewer Shards. | 1 |
| Assassin's Ambush Engine | Legendary | Heroes gain ? Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to ?% of their Crit. At start of combat, Assassins in the back ? rows gain Stealth for ? seconds and target the most threatening enemy. | 1 |
| Assassin's Combative Reflection | Unique | Assassins gain 15 Crit and 25 Attack. | 2 |
| Assassin's Elevation Prism | Epic | Whenever an Assassin kills an enemy they permanently gain ? Crit then you gain ? Shard per ? Crit they have (Max: ?). | 3 |
| Assassin's Emblem | Rare | If there is an Assassin in combat, Heroes gain Stealth for 66 seconds the first time they go below 1% Max HP each combat. | 4 |
| Assassin's Enchanted Reflection | Unique | Assassins gain 15 Crit and 25 Magic. | 2 |
| Assassin's Endurance Banner | Unique | Assassin's Rush abilities last 3 seconds longer. | 1 |
| Assassin's Greed Banner | Unique | Assassins gain ? Attack and ? Magic per ? Shards you've generated this game. | 1 |
| Assassin's Medallion | Common | Assassins gain 15 Crit. | 1 |
| Assassin's Memento | Rare | At start of combat, gain 4 Shards per Assassin in combat. | 4 |
| Assassin's Patience Banner | Unique | Whenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic. | 1 |
| Assassin's Payday Banner | Unique | Whenever an Assassin kills an enemy, gain 4 Shards. | 1 |
| Assassin's Smokescreen Banner | Unique | Assassins gain Stealth for 33 seconds the first time they go below 1% Max HP each combat. | 1 |
| Assassin's Supremacy Filigree | Epic | For Rush (?), Assassins gain Stealth and ? Crit. | 3 |
| Attack Parcel | Unique | Get a random rare item that gives Attack. | 1 |
| Attack Speed Parcel | Unique | Get a random rare item that gives Attack Speed. | 1 |
| Backline Aggressor | Common | At start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit. | 1 |
| Backline Quickener | Rare | At start of combat, Heroes in the back row gain ? Attack Speed and increased move speed. | 5 |
| Backline Sharpener | Rare | At start of combat, Heroes in the back row gain ? Crit and increased move speed. | 5 |
| Basic Differentiator | Common | Shop rerolls cost 1 less. | 1 |
| Battle Stance | SingleBattleBoost | Heroes have 50% increased basic stats. | 1 |
| Blight Resonance Prism | Epic | Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage. | 3 |
| Bossy | Unique | 1 | |
| Burn Accumulator | Unique | 1 | |
| Burn Amplifier | Rare | Whenever a Hero inflicts Burn, inflict 33% more. | 5 |
| Burn Ascendancy | Epic | 3 | |
| Burn Bauble | Unique | At start of combat, inflict 15 Burn on all enemies. | 2 |
| Burn Catalyst | Rare | For Rush (15), enemies receive 50% more Burn damage. | 4 |
| Burn Conduit | Rare | 4 | |
| Burn Migrator | Epic | Whenever an enemy dies, transfer their Burn to the nearest enemy. | 3 |
| Burn Vessel | Common | 2 | |
| Burning | SingleBattleBoost | At start of combat, inflict Burn on all Heroes equal to 3% of their Max HP. | 1 |
| Burning Spiral Engine | Legendary | Whenever an enemy with ? or more Burn dies, damage all enemies in a large area around them equal to ?% of their Max HP. | 1 |
| Combative Codex | Rare | Heroes gain ? Attack. On combat victory, permanently increase the Attack gained by ?. | 5 |
| Cost of Knowledge · | SingleBattleBoost | Heroes have -20% decreased basic stats. | 0 |
| Crest Windfall | Unique | Get two random items which make a Hero count as having an additional class. Start with ? fewer Shards. | 1 |
| Crit Parcel | Unique | Get a random rare item that gives Crit. | 1 |
| Critical Absorption Prism | Epic | On Crit, the Hero that Crit steals 60 Max HP from their target. | 4 |
| Critical Ascendancy | Epic | 3 | |
| Critical Mandate · | LegendaryQuest | 0 | |
| Critical Singularity | Legendary | At start of combat, each Hero with less than ? Crit has their Crit set to ?. Each Hero with ? or more Crit has their Attack Speed, Attack, and Magic set to ? if they had less than ? of those stats. | 1 |
| Critical Vessel | Common | 2 | |
| Damaged | SingleBattleBoost | At start of combat, Heroes take damage equal to 25% of their Max HP. | 1 |
| Debt · | Unique | At start of combat, Heroes take damage equal to 10% of their Max HP. | 0 |
| Decay | Enemy | Heroes have -20% decreased basic stats. | 2 |
| Decay | Enemy | Heroes have -17.5% decreased basic stats. | 1 |
| Deceleration Accumulator | Unique | 1 | |
| Deceleration Aegis | Epic | After Stall (?, Stall ?, and Stall ?), Heroes gain ? lasting Shields. | 4 |
| Deceleration Apotheosis | Epic | After Stall (?, Stall ?, and Stall ?), give Heroes +?% to all their basic stats. | 4 |
| Deceleration Ascendancy | Epic | 3 | |
| Deceleration Conduit | Rare | 3 | |
| Deceleration Corruptor | Epic | After Stall (15) and Stall (30), double the amount of Poison on all enemies. | 3 |
| Deceleration Filigree | Epic | After Stall (? and Stall ?), gain ? Shards. | 4 |
| Deceleration Fluctuator | Unique | On Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic. | 1 |
| Deceleration Lattice | Common | After Stall (20), Heroes gain 10 HP/S. | 1 |
| Deceleration Legacy Crystal | Legendary | After Stall (?), Heroes gain +?% basic stats for every ? times you've triggered Stall this game. | 1 |
| Deceleration Mandate · | LegendaryQuest | 0 | |
| Deceleration Nexus | Rare | Every 2 Stall triggers, gain 1 Shard. | 4 |
| Deceleration Reactor | Rare | On Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana. | 4 |
| Deceleration Resonator | Unique | On Stall trigger, Heroes heal 250. | 1 |
| Deceleration Vessel | Common | 2 | |
| Defense Parcel | Unique | Get a random rare item that gives Defense. | 1 |
| Defensive Amplifier | Rare | Tanks and Vanguards gain 45 Defense and 300 Max HP. | 4 |
| Defensive Backup Prism | Epic | Heroes gain 30 Defense per rank of each Tank in the reserves and 200 Max HP per rank of each Vanguard in the reserves. | 4 |
| Defensive Energy Crystal | Legendary | At start of combat, Tanks and Vanguards gain Shields equal to ?% of their Max HP. After Stall (? and Stall ?), Tanks and Vanguards gain Shields equal to ?% of their Defense. | 1 |
| Demolition · | SingleBattleBoost | Kill the Turtle in under 20 seconds to gain 10 Shards. | 0 |
| Demolition · | SingleBattleBoost | Kill the Turtle in under ? seconds to gain ? Shards. | 0 |
| Demolition · | SingleBattleBoost | Kill the Turtle in under ? seconds to gain ? Shards. | 0 |
| Demon's Fury · | ActBoss | Whenever an enemy reaches 50% remaining Max HP, it gains 10 Attack Speed and Shields equal to 20% of its Max HP. | 0 |
| Desperation Mandate · | LegendaryQuest | 0 | |
| Divergence Vessel | Common | 3 | |
| Dominion Mandate · | LegendaryQuest | 0 | |
| Duelist Crest | Unique | Get an item which makes a Hero count as a Duelist during combat. | 1 |
| Duelist Equipment | Unique | Get an item which benefits Duelists. Start with ? fewer Shards. | 1 |
| Duelist's Chill Banner | Unique | Whenever a Duelist auto attacks, they inflict 2 Frost on their target. | 1 |
| Duelist's Combative Reflection | Unique | Duelists gain 20 Attack Speed and 25 Attack. | 2 |
| Duelist's Emblem | Rare | If there is a Duelist in combat, Heroes deal 30 bonus damage with each auto attack. | 4 |
| Duelist's Flame Banner | Unique | Whenever a Duelist auto attacks, they inflict 3 Burn on their target. | 1 |
| Duelist's Fury Filigree | Epic | For Rush (10), Duelists gain 150 Attack Speed. | 3 |
| Duelist's Medallion | Common | Duelists gain 20 Attack Speed. | 1 |
| Duelist's Memento | Rare | For each Duelist in combat, Stall abilities trigger 4 seconds earlier. | 4 |
| Duelist's Momentum Engine | Legendary | Heroes gain 40 Attack Speed. Whenever a Duelist auto attacks, they deal 5 bonus damage for each time they have auto attacked this combat. | 1 |
| Duelist's Outbreak Banner | Unique | Whenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target. | 1 |
| Duelist's Precise Reflection | Unique | Duelists gain 20 Attack Speed and 15 Crit. | 2 |
| Duelist's Precision Banner | Unique | Duelists gain 5 Crit per 1 Shards you've generated this game. | 1 |
| Duelist's Profusion Filigree | Epic | After Stall (12), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% damage and applying on-hit effects. | 3 |
| Duelist's Rhythm Prism | Epic | Whenever a Duelist auto attacks, they randomly inflict 6 Poison, 4 Frost, or 2 Burn on their target. | 3 |
| Duelist's Toxin Banner | Unique | Whenever a Duelist auto attacks, they inflict 1 Poison on their target. | 1 |
| DummyRelicDontUse · | Unique | Dummy Relic! Use Relic_?. | 0 |
| Enchanted Codex | Rare | Heroes gain ? Magic. On combat victory, permanently increase the Magic gained by ?. | 5 |
| Endurance · | SingleBattleBoost | Survive for ? seconds to gain ? Shards. Enemies in this combat are immune to damage. | 0 |
| Endurance · | SingleBattleBoost | Survive for ? seconds to gain ? Shards. Enemies in this combat are immune to damage. | 0 |
| Endurance · | SingleBattleBoost | Survive for ? seconds to gain ? Shards. Enemies in this combat are immune to damage. | 0 |
| Fast Track | Unique | Instantly rank up the above Hero. Start with -10 fewer Shards. | 1 |
| Fighting Form | SingleBattleBoost | Heroes have 25% increased basic stats. | 1 |
| Fire Dragon's Flame · | ActBoss | At start of combat, inflict 18 Burn on all Heroes. On combat victory, permanently increase the amount of Burn this inflicts by 4. | 0 |
| Fire Starter | Common | Each second for Rush (10), inflict 3 Burn on all enemies. | 1 |
| Flaming · | SingleBattleBoost | At start of combat, inflict Burn on all Heroes equal to 5% of their Max HP. | 0 |
| Focused · | SingleBattleBoost | Heroes gain 50 Magic and 4 Mana Regen. | 0 |
| Frontline Barricader | Rare | At start of combat, Heroes in the front row gain ? Defense and grow in size. | 5 |
| Frontline Defender | Common | At start of combat, Heroes in the front row gain 100 Max HP and 15 Defense. | 1 |
| Frontline Embiggener | Rare | At start of combat, Heroes in the front row gain ? Max HP and grow in size. | 5 |
| Frost Accumulator | Unique | 1 | |
| Frost Amplifier | Rare | Whenever a Hero inflicts Frost, inflict 33% more. | 5 |
| Frost Ascendancy | Epic | 3 | |
| Frost Bauble | Unique | At start of combat, inflict 10 Frost on all enemies. | 2 |
| Frost Catalyst | Rare | After Stall (?, Stall ?, and Stall ?), all enemies receive damage equal to ? times the amount of Frost they have. | 4 |
| Frost Conduit | Rare | 4 | |
| Frost Dragon's Chill · | ActBoss | At start of combat, inflict 8 Frost on all Heroes. On combat victory, permanently increase the amount of Frost this inflicts by 3. | 0 |
| Frost Migrator | Epic | Whenever an enemy dies, transfer their Frost to the nearest enemy. | 3 |
| Frost Surge | Common | At start of combat, inflict 20 Frost on all enemies. | 1 |
| Frost Vessel | Common | 2 | |
| Generation Conduit | Rare | 3 | |
| Glacial Decay Engine | Legendary | Frost now deals damage to enemies when it ticks down (like Burn does). | 1 |
| Glacial Guard Prism | Epic | Whenever a Hero inflicts Frost, they gain 600 Shields per Frost inflicted. | 3 |
| Godspeed Ascension Engine | Legendary | For Rush (1), Heroes gain +150% basic stats. | 1 |
| Golden Ascendancy | Epic | 3 | |
| Greed Mandate · | LegendaryQuest | 0 | |
| Hardened · | SingleBattleBoost | Heroes gain 45 Max HP and 300 Defense. | 0 |
| Harmony Crystal · | TeamSize | Increase your team size by ? (Max: ?). | 0 |
| Health Parcel | Unique | Get a random rare item that gives Max HP. | 1 |
| Heroic Capacity Expander | Legendary | Heroes can equip an additional item (Max: 1). | 1 |
| Hunted | SingleBattleBoost | Heroes have --50% Defense. | 1 |
| Hydra's Healing · | ActBoss | At start of combat, enemies gain ? HP/S per ? Max HP they have. | 0 |
| Immolation Accelerator | Epic | On Rush trigger, inflict 20 Burn on all enemies. | 3 |
| Immunity | Enemy | For Rush (?), enemies are immune to damage. | 1 |
| Immunity | Enemy | For Rush (?), enemies are immune to damage. | 1 |
| Improvidence | Enemy | Each second, enemies heal 3% Max HP. | 1 |
| Improvidence | Enemy | Each second, enemies heal 5% Max HP. | 1 |
| Item Bazaar | Unique | Items cost -2 fewer Shards. | 1 |
| Item Windfall | Unique | Get 5 random common items. Start with -5 fewer Shards. | 1 |
| Legacy Charm | Unique | Heroes gain ?% basic stats. Every ? combat victories, permanently increase the amount of basic stats by ?%. | 1 |
| Mage Crest | Unique | Get an item which makes a Hero count as a Mage during combat. | 1 |
| Mage Equipment | Unique | Get an item which benefits Mages. Start with ? fewer Shards. | 1 |
| Mage's Administration Filigree | Epic | Whenever a Mage casts, they deal damage to the lowest-health enemy equal to 300% of their Magic. | 3 |
| Mage's Cataclysm Engine | Legendary | Heroes gain ? Magic. Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to ?% of their Magic. | 1 |
| Mage's Elemental Banner | Unique | Whenever a Mage casts, all enemies in their range take ? damage per Frost and ? damage per Burn they have. | 1 |
| Mage's Emblem | Rare | If there is a Mage in combat, your Hero's active abilities gain 100 Crit. | 4 |
| Mage's Enlightenment Banner | Unique | After Stall (15), Mages permanently gain 6 Magic. | 1 |
| Mage's Flowing Reflection | Unique | Mages gain 25 Magic and 4 Mana Regen. | 2 |
| Mage's Frostbite Banner | Unique | Whenever a Mage casts, they inflict Frost on their target equal to 66% of the Mana spent. | 1 |
| Mage's Inferno Banner | Unique | Whenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent. | 1 |
| Mage's Medallion | Common | Mages gain 25 Magic. | 1 |
| Mage's Memento | Rare | At start of combat, inflict 15 Frost on all enemies per Mage in combat. | 4 |
| Mage's Precise Reflection | Unique | Mages gain 25 Magic and 15 Crit. | 2 |
| Mage's Serenity Banner | Unique | After Stall (? and Stall ?), Mages gain ? Mana. | 1 |
| Mage's Transmutation Prism | Epic | Whenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic. | 3 |
| Magic Parcel | Unique | Get a random rare item that gives Magic. | 1 |
| Mana Regen Parcel | Unique | Get a random rare item that gives Mana Regen. | 1 |
| Martial Amplifier | Rare | Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack. | 4 |
| Martial Backup Prism | Epic | Heroes gain 10 Crit per rank of each Assassin in the reserves, 15 Attack Speed per rank of each Duelist in the reserves, and 20 Attack per rank of each Warrior in the reserves. | 4 |
| Martial Energy Crystal | Legendary | Auto attacks by Assassins, Duelists, and Warriors gain 100 Crit. | 1 |
| Merchant Mandate · | LegendaryQuest | 0 | |
| Momentous Differentiator | Epic | Heroes gain ? Attack Speed for each time you've rerolled the shop this game. | 4 |
| Multiclass Conduit | Rare | 3 | |
| Mystery Charm | Unique | Get a random rare relic. | 1 |
| Mystic Crest | Unique | Get an item which makes a Hero count as a Mystic during combat. | 1 |
| Mystic Equipment | Unique | Get an item which benefits Mystics. Start with ? fewer Shards. | 1 |
| Mystic's Abundance Engine | Legendary | Heroes gain 8 Mana Regen. Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 50% of the Shield applied. | 1 |
| Mystic's Barrier Banner | Unique | Whenever a Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen. | 1 |
| Mystic's Emblem | Rare | If there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 HP/S. | 4 |
| Mystic's Enchanted Reflection | Unique | Mystics gain 4 Mana Regen and 25 Magic. | 2 |
| Mystic's Inundation Prism | Epic | Whenever a Mystic Shields a Hero, damage their nearest enemy for 50% of the Shield applied. | 3 |
| Mystic's Medallion | Common | Mystics gain 4 Mana Regen. | 1 |
| Mystic's Memento | Rare | At start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat. | 4 |
| Mystic's Outbreak Banner | Unique | Whenever a Mystic casts, they gain 2 Magic per type of Debuff on all enemies. | 1 |
| Mystic's Payday Banner | Unique | Every 5 times a Mystic casts, gain 1 Shard. | 1 |
| Mystic's Prosperity Banner | Unique | Whenever a Mystic casts, they gain Magic equal to 50% of their Mana Regen. | 1 |
| Mystic's Prosperity Filigree | Epic | Whenever a Mystic casts after Stall (?), they give the nearest Hero Magic and Attack equal to ?% of their Mana Regen. | 3 |
| Mystic's Protection Banner | Unique | Whenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies. | 1 |
| Mystic's Vital Reflection | Unique | Mystics gain 4 Mana Regen and 200 Max HP. | 2 |
| Omnity Enforcer | Legendary | Get all ? Crests. Crests are items which make a Hero count as having an additional class during combat. | 1 |
| Omnity Mandate · | LegendaryQuest | 0 | |
| Pain | Enemy | Each second, Heroes take damage equal to 2.75% of their Max HP. | 1 |
| Pain | Enemy | Each second, Heroes take damage equal to 8% of their Max HP. | 1 |
| Perfect Divergence Prism | Epic | At start of combat, if no Heroes in combat share a Class all Heroes gain +33% to all their basic stats. | 4 |
| Perfect Unity Prism | Epic | At start of combat, if all Heroes in combat share a Class all Heroes gain +20% to all their basic stats. | 4 |
| Plague Accelerator | Epic | For Rush (12), if an enemy would gain a Debuff they gain 2 more. | 3 |
| Plague Amplifier | Rare | For Rush (12), if an enemy would gain a Debuff they gain 1 more. | 4 |
| Plague Ascendancy | Epic | 3 | |
| Plague Bauble | Unique | At start of combat, inflict 3 Poison, 6 Frost, and 9 Burn on all enemies. | 2 |
| Plague Collector | Unique | 1 | |
| Plague Conduit | Rare | 3 | |
| Plague Generator | Common | At start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies. | 1 |
| Plague Harvester | Rare | After Stall (?), Heroes gain ? Defense and ? Magic per ? Debuffs on all enemies. | 4 |
| Plague Transmission Engine | Legendary | At start of combat and every 15 seconds, inflict 10 Poison, 20 Frost, and 30 Burn on all enemies. | 1 |
| Plague Velocitizer | Epic | Every 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies. | 3 |
| Plated Codex | Rare | Heroes gain ? Defense. On combat victory, permanently increase the Defense gained by ?. | 5 |
| Poison Accumulator | Unique | 1 | |
| Poison Amplifier | Rare | Whenever a Hero inflicts Poison, inflict 33% more. | 5 |
| Poison Ascendancy | Epic | 3 | |
| Poison Bauble | Unique | At start of combat, inflict 5 Poison on all enemies. | 2 |
| Poison Bloom | Common | After Stall (? and Stall ?), inflict ? Poison on all enemies. | 1 |
| Poison Catalyst | Rare | After Stall (?), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison. | 4 |
| Poison Conduit | Rare | 4 | |
| Poison Dragon's Venom · | ActBoss | At start of combat, inflict 12 Poison on all Heroes. On combat victory, permanently increase the amount of Poison this inflicts by 2. | 0 |
| Poison Migrator | Epic | Whenever an enemy dies, transfer their Poison to the nearest enemy. | 3 |
| Poison Vessel | Common | 2 | |
| Power of the Well · | Unique | Heroes gain 10% basic stats. | 0 |
| Precise Codex | Rare | Heroes gain ? Crit. On combat victory, permanently increase the Crit gained by ?. | 5 |
| Precision Conduit | Rare | 3 | |
| Precision Lattice | Common | Each Hero's first attack against each enemy gains 250 Crit. | 1 |
| Precision Nexus | Rare | On Crit, the Hero that Crit heals 40 and gains 4 Mana. | 4 |
| Precision Reactor | Rare | For Rush (10), Heroes gain 60 Crit. | 4 |
| Protective Differentiator | Rare | After Stall (? and Stall ?), give Heroes a lasting ?% Max HP Shield for each time you've rerolled the shop this game. | 4 |
| Quality over Quantity | Unique | Heroes can equip two additional items (Max: -1). Max team size is decreased by 2. | 1 |
| Quantity over Quality | Unique | Increase max team size by ? (Max: ?). Heroes have ? fewer item slot (Min: ?). | 1 |
| Rapid Growth | Enemy | For Rush (8), enemies have 150% increased stats. | 1 |
| Rapid Growth | Enemy | For Rush (10), enemies have 66% increased stats. | 1 |
| Relic Bazaar | Unique | The shop shows an additional relic. | 1 |
| Rematch · | SingleBattleBoost | Defeat the boss in 1v1 combat to gain ?. The Hero has ?% reduced basic stats. | 0 |
| Rematch · | SingleBattleBoost | Defeat the boss in under ? seconds to gain ?. | 0 |
| Rematch · | SingleBattleBoost | Defeat the boss to gain ?. Heroes have ?% reduced basic stats. | 0 |
| Reputation Ascendancy · | Epic | 3 | |
| Reserve Ascendancy | Epic | 3 | |
| Rested | SingleBattleBoost | Heroes have 10% increased basic stats. | 1 |
| Rift Storm Invoker | Legendary | The Rift Storm starts -30 seconds sooner. Heroes take 1% reduced damage from The Rift Storm. | 1 |
| Shard Accumulator | Unique | 1 | |
| Shard Ascendancy | Epic | 3 | |
| Shard Constructor | Rare | After Stall (30), gain 9 Shards. | 5 |
| Shard Energy Velocitizer | Epic | Heroes gain 5 Attack Speed per 1 Shards you've generated this game. | 3 |
| Shard Extractor | Rare | On combat victory, gain 6 Shards. | 5 |
| Shard Fluctuator | Unique | On Shards generated, deal 500 damage to all enemies. | 1 |
| Shard Lattice | Common | On combat victory, gain 3 Shards. | 1 |
| Shard Maximizer | Unique | Gain interest on saved Shards. At the end each combat, gain ? additional Shard per ? Shards in your bank (Max: ?. Does not count towards generation). | 2 |
| Shard Pouch | Unique | Gain 15 Shards. | 1 |
| Shard Power Extractor | Legendary | On Shards generated, deal damage to all enemies equal to 2500% of their Max HP (Minimum: 10 damage). | 1 |
| Shard Precision Prism | Epic | Heroes gain Crit equal to the number of Shards in bank (Max: ?). | 3 |
| Shard Resonator | Unique | On Shards generated, Heroes gain 1000 Shields. | 1 |
| Shard Vessel | Common | 2 | |
| Sharpened · | SingleBattleBoost | Heroes gain 25 Attack, 15 Attack Speed, and 20 Crit. | 0 |
| Shelter Mandate · | LegendaryQuest | 0 | |
| Shield Accumulator | Unique | 1 | |
| Shield Ascendancy | Epic | 3 | |
| Shield Bastion | Rare | After Stall (15), Heroes gain a lasting 33% Max HP Shield. | 5 |
| Shield Bauble | Unique | At start of combat, heroes gain 250 lasting Shields. | 1 |
| Shield Conduit | Rare | 3 | |
| Shield Converter | Epic | Whenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 33% of the Shield applied. | 3 |
| Shield Fluctuator | Unique | Heroes gain 15 Crit and 4 Mana Regen while Shielded. | 1 |
| Shield Fragmentation Engine | Legendary | Whenever an enemy damages a Hero's Shields, deal 200% of the damage back to the source. | 1 |
| Shield Generator | Common | At start of combat, Heroes gain 400 lasting Shields. | 1 |
| Shield Investment Filigree | Epic | At start of combat and after Stall (?), spend ? Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by ?. | 3 |
| Shield Repriser | Rare | Whenever an enemy damages a Hero's Shields, deal 75% of the damage back to the source. | 4 |
| Shield Vessel | Common | 2 | |
| Single Combat · | SingleBattleBoost | Defeat the Forest Golem in single combat to gain 15 Shards. To swap Heroes, drag a Hero from the <b>Reserves</b> on top of your current one. | 0 |
| Single Combat · | SingleBattleBoost | Defeat the Forest Golem in single combat to get ?. To swap Heroes, drag a Hero from the <b>Reserves</b> on top of your current one. | 0 |
| Single Combat · | SingleBattleBoost | Defeat the Forest Golem in single combat to get ?. To swap Heroes, drag a Hero from the <b>Reserves</b> on top of your current one. | 0 |
| Slaughter Mandate · | LegendaryQuest | 0 | |
| Stability System | Unique | Emergency Rewind starts with -30 more Shards. | 1 |
| Stalwart Differentiator | Epic | Heroes gain ? Defense for each time you've rerolled the shop this game. | 4 |
| Starter Bundle | Unique | Gain a random common item, a random common relic, and ? Shards. | 1 |
| Starter Kit: Instant Attack Boost · | Unique | A Hero permanently gained ? Attack. | 0 |
| Starter Kit: Instant Attack Speed Boost · | Unique | A Hero permanently gained ? Attack Speed. | 0 |
| Starter Kit: Instant Crit Boost · | Unique | A Hero permanently gained ? Crit. | 0 |
| Starter Kit: Instant Defense Boost · | Unique | A Hero permanently gained ? Defense. | 0 |
| Starter Kit: Instant Magic Boost · | Unique | A Hero permanently gained ? Magic. | 0 |
| Starter Kit: Instant Mana Regen Boost · | Unique | A Hero permanently gained ? Mana Regen. | 0 |
| Starter Kit: Instant Max HP Boost · | Unique | A Hero permanently gained ? Max HP. | 0 |
| Starter Kit: Instant Rare Attack Item · | Unique | Get a rare item which gives Attack to the holder. | 0 |
| Starter Kit: Instant Rare Attack Speed Item · | Unique | Get a rare item which gives Attack Speed to the holder. | 0 |
| Starter Kit: Instant Rare Crit Item · | Unique | Get a rare item which gives Crit to the holder. | 0 |
| Starter Kit: Instant Rare Defense Item · | Unique | Get a rare item which gives Defense to the holder. | 0 |
| Starter Kit: Instant Rare Magic Item · | Unique | Get a rare item which gives Magic to the holder. | 0 |
| Starter Kit: Instant Rare Mana Regen Item · | Unique | Get a rare item which gives Mana Regen to the holder. | 0 |
| Starter Kit: Instant Rare Max HP Item · | Unique | Get a rare item which gives Max HP to the holder. | 0 |
| Starter Kit: Instant Shards · | Unique | Gain 7 Shards. | 0 |
| Starter Kit: Sustained Attack · | Unique | Until the Act Boss, Heroes gain 40 Attack. | 0 |
| Starter Kit: Sustained Attack Speed · | Unique | Until the Act Boss, Heroes gain 25 Attack Speed. | 0 |
| Starter Kit: Sustained Crit · | Unique | Until the Act Boss, Heroes gain 25 Crit. | 0 |
| Starter Kit: Sustained Defense · | Unique | Until the Act Boss, Heroes gain 45 Defense. | 0 |
| Starter Kit: Sustained Item Expansion · | Unique | Until the Act Boss, Heroes can equip an additional item (Max: 1). | 0 |
| Starter Kit: Sustained Magic · | Unique | Until the Act Boss, Heroes gain 40 Magic | 0 |
| Starter Kit: Sustained Mana Regen · | Unique | Until the Act Boss, Heroes gain 6 Mana Regen. | 0 |
| Starter Kit: Sustained Max HP · | Unique | Until the Act Boss, Heroes gain 300 Max HP. | 0 |
| Starter Kit: Sustained Shard Boost · | Unique | Until the Act Boss, earn ? extra Shard per surviving Hero at end of combat. | 0 |
| Starter Kit: Temporary Attack Growth · | Unique | At the start of Combat #? and Combat #?, Heroes permanently gain ? Attack. | 0 |
| Starter Kit: Temporary Attack Speed Growth · | Unique | At the start of Combat #? and Combat #?, Heroes permanently gain ? Attack Speed. | 0 |
| Starter Kit: Temporary Crit Growth · | Unique | At the start of Combat #? and Combat #?, Heroes permanently gain ? Crit. | 0 |
| Starter Kit: Temporary Defense Growth · | Unique | At the start of Combat #? and Combat #?, Heroes permanently gain ? Defense. | 0 |
| Starter Kit: Temporary Item Discount · | Unique | Until Combat #-2, items cost 2 less. | 0 |
| Starter Kit: Temporary Magic Growth · | Unique | At the start of Combat #? and Combat #?, Heroes permanently gain ? Magic. | 0 |
| Starter Kit: Temporary Mana Regen Growth · | Unique | At the start of Combat #? and Combat #?, Heroes permanently gain ? Mana Regen. | 0 |
| Starter Kit: Temporary Max HP Growth · | Unique | At the start of Combat #? and Combat #?, Heroes permanently gain ? Max HP. | 0 |
| Starter Kit: Temporary Shard Boost · | Unique | For Combat #? and Combat #?, earn ? extra Shards per surviving Hero at end of combat. | 0 |
| Steady Growth | Enemy | After Stall (15), enemies have 40% increased stats. | 1 |
| Steady Growth | Enemy | After Stall (15), enemies have 55% increased stats. | 1 |
| Strange Blue Fruit: Attack Drained · | Unique | Heroes lose -12 Attack. | 0 |
| Strange Blue Fruit: Attack Speed Drained · | Unique | Heroes lose -10 Attack Speed. | 0 |
| Strange Blue Fruit: Crit Drained · | Unique | Heroes lose -7 Crit. | 0 |
| Strange Blue Fruit: Defense Drained · | Unique | Heroes lose -15 Defense. | 0 |
| Strange Blue Fruit: Magic Drained · | Unique | Heroes lose -12 Magic | 0 |
| Strange Blue Fruit: Mana Regen Drained · | Unique | Heroes lose -2 Mana Regen. | 0 |
| Strange Blue Fruit: Max HP Drained · | Unique | Heroes lose -100 Max HP. | 0 |
| Strange Red Fruit: Attack Boost · | Unique | Heroes gain 25 Attack. | 0 |
| Strange Red Fruit: Attack Speed Boost · | Unique | Heroes gain 20 Attack Speed. | 0 |
| Strange Red Fruit: Crit Boost · | Unique | Heroes gain 15 Crit. | 0 |
| Strange Red Fruit: Defense Boost · | Unique | Heroes gain 30 Defense. | 0 |
| Strange Red Fruit: Magic Boost · | Unique | Heroes gain 25 Magic. | 0 |
| Strange Red Fruit: Mana Regen Boost · | Unique | Heroes gain 4 Mana Regen. | 0 |
| Strange Red Fruit: Max HP Boost · | Unique | Heroes gain 200 Max HP. | 0 |
| Strange Yellow Fruit · | Unique | Heroes gain 500 Max HP. | 0 |
| Strange Yellow Fruit · | SingleBattleBoost | At start of combat, Heroes are Stunned for ? seconds. Heroes gain ? Max HP when this expires. | 0 |
| Stunned | SingleBattleBoost | At start of combat, Heroes are Stunned for 1 seconds. | 1 |
| Survivor Charm | Unique | Gain 1 extra Shard per surviving Hero at end of combat. Start with -5 fewer Shards. | 1 |
| Swift Codex | Rare | Heroes gain ? Attack Speed. On combat victory, permanently increase the Attack Speed gained by ?. | 5 |
| Tank Crest | Unique | Get an item which makes a Hero count as a Tank during combat. | 1 |
| Tank Equipment | Unique | Get an item which benefits Tanks. Start with ? fewer Shards. | 1 |
| Tank's Absolution Engine | Legendary | Heroes gain ? Defense. Every ? times a Tank is auto attacked, Stun that attacking enemy for ? seconds. | 1 |
| Tank's Emblem | Rare | Each second if there is a Tank in combat, Heroes gain 1 Defense. | 4 |
| Tank's Enchanted Reflection | Unique | Tanks gain 30 Defense and 25 Magic. | 2 |
| Tank's Frostplate Banner | Unique | Whenever a Tank is auto attacked, they apply 2 Frost to the attacker. | 1 |
| Tank's Intercession Prism | Epic | Tanks gain 50 Defense per enemy targeting them. Every 10 Seconds, the Tank with the highest current HP Taunts all enemies. | 3 |
| Tank's Invigoration Filigree | Epic | After Stall (?), Tanks gain ? HP/S per ? Defense they have. | 3 |
| Tank's Medallion | Common | Tanks gain 30 Defense. | 1 |
| Tank's Memento | Rare | At start of combat, inflict 20 Poison on all enemies per Tank in combat. | 4 |
| Tank's Patience Banner | Unique | After Stall (15), Tanks permanently gain 5 Defense. | 1 |
| Tank's Poisonplate Banner | Unique | Whenever a Tank is auto attacked, they apply 1 Poison to the attacker. | 1 |
| Tank's Readiness Banner | Unique | Tank's Stall abilities trigger 6 seconds faster. | 1 |
| Tank's Resilience Banner | Unique | Whenever a Tank is auto attacked, they gain 2 Defense. | 1 |
| Tank's Vital Reflection | Unique | Tanks gain 30 Defense and 200 Max HP. | 2 |
| Temporal Alignment Crystal | Legendary | On Stall trigger, deal ? damage to all enemies for each Rush you've triggered this game. On Rush trigger, give ? lasting Shields to all Heroes for each Stall you've triggered this game. | 1 |
| Temporal Mandate · | LegendaryQuest | 0 | |
| The Cursed Urn · | SingleBattleBoost | Earn ? fewer Shards for combat victory. | 0 |
| The Debtor · | SingleBattleBoost | Earn ? fewer Shards for combat victory. | 0 |
| The Debtor · | SingleBattleBoost | Earn ? fewer Shards for combat victory. | 0 |
| The Etched Path · | SingleBattleBoost | Get ? when this expires. | 0 |
| The Etched Path · | SingleBattleBoost | Get ? when this expires. | 0 |
| The Fairy Ring · | SingleBattleBoost | At start of combat, inflict Poison on all Heroes equal to ?% of their Max HP. Get ? when this expires. | 0 |
| The Fairy Ring · | SingleBattleBoost | Earn no Shards for combat victory. Get ? when this expires. | 0 |
| The Jagged Chasm · | SingleBattleBoost | Heroes lose -10% basic stats. Combats rewards 10 more Shards per victory. | 0 |
| The Jagged Divide · | SingleBattleBoost | Heroes lose ?% basic stats. Get ? when this expires. | 0 |
| The Nest · | SingleBattleBoost | Get ? when this expires. | 0 |
| The Red Rift · | Unique | Enemies gain 5% basic stats. | 0 |
| The Rift Puppy · | SingleBattleBoost | At start of combat, Heroes take damage equal to 15% of their Max HP. | 0 |
| The Rift Puppy · | SingleBattleBoost | At start of combat, Heroes take damage equal to 30% of their Max HP. | 0 |
| The Rift Puppy's Cry · | SingleBattleBoost | Gain 25 additional Shards for killing the Act Boss. | 0 |
| The Riftbreaker | Legendary | After Stall (90), break the rift. | 1 |
| The Well of Temptation · | SingleBattleBoost | Heroes gain 10% basic stats. | 0 |
| The Well of Temptation · | SingleBattleBoost | Earn ? fewer Shards for combat victory. | 0 |
| Thermal Inverter | Epic | Whenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost. Whenever a Hero inflicts Frost, also inflict 50% of the Frost applied as Burn. | 3 |
| Trigger Bounty Activator | Epic | Every other Stall trigger, gain 1 Shard. Every other Rush trigger, gain 1 Shard. | 3 |
| Trigger Safeguard Activator | Epic | On Stall or Rush trigger, give Heroes a lasting 2% Max HP Shield and 10 Mana Regen. | 3 |
| Trigger Synchrony Activator | Epic | Every 3 Stall triggers, Stun all enemies for 1 seconds. Every 3 Rush triggers, Stun all enemies for 1 seconds. | 3 |
| Unity Mandate · | LegendaryQuest | 0 | |
| Unity Vessel | Common | 2 | |
| Vampiric Codex | Rare | Heroes gain ? Omnivamp. On combat victory, permanently increase the Omnivamp gained by ?. | 5 |
| Vampirism | Unique | Heroes gain 10 Omnivamp. | 1 |
| Vanguard Crest | Unique | Get an item which makes a Hero count as a Vanguard during combat. | 1 |
| Vanguard Equipment | Unique | Get an item which benefits Vanguards. Start with ? fewer Shards. | 1 |
| Vanguard's Aegis Banner | Unique | At start of combat, Vanguards gain Shields equal to 25% of their Max HP. | 1 |
| Vanguard's Amplification Filigree | Epic | For Rush (8), Vanguards gain +100% Max HP. | 3 |
| Vanguard's Combative Reflection | Unique | Vanguards gain 200 Max HP and 25 Attack. | 2 |
| Vanguard's Emblem | Rare | Every 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields. | 4 |
| Vanguard's Endurance Banner | Unique | Vanguard's Rush abilities last 3 seconds longer. | 1 |
| Vanguard's Flamefists Banner | Unique | Whenever a Vanguard auto attacks, they inflict 3 Burn on their target. | 1 |
| Vanguard's Flameplate Banner | Unique | Whenever a Vanguard is auto attacked, they inflict 3 Burn on the attacker. | 1 |
| Vanguard's Frenzy Prism | Epic | Whenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense. | 3 |
| Vanguard's Medallion | Common | Vanguards gain 200 Max HP. | 1 |
| Vanguard's Memento | Rare | At start of combat, inflict 45 Burn on all enemies per Vanguard in combat. | 4 |
| Vanguard's Plated Reflection | Unique | Vanguards gain 200 Max HP and 30 Defense. | 2 |
| Vanguard's Rally Banner | Unique | For Rush (?), Vanguards gain ? Attack and ? Defense per ? Max HP. | 1 |
| Vanguard's Titanic Engine | Legendary | Heroes gain ? Max HP. Whenever a Vanguard auto attacks or is auto attacked, they gain ? Max HP. Every ? Max HP gained this way, give them ? Attack and increase their size. | 1 |
| Venom Amplification Engine | Legendary | Whenever an enemy takes 50 or more damage from Poison, they also take damage equal to 4% of their Max HP. | 1 |
| Venom Precision Prism | Epic | Whenever an enemy takes Poison damage, Heroes gain 2 Crit. | 3 |
| Victory Mandate · | LegendaryQuest | 0 | |
| Victory Vessel | Common | 2 | |
| Violence Conduit | Rare | 3 | |
| Vital Codex | Rare | Heroes gain ? Max HP. On combat victory, permanently increase the Max HP gained by ?. | 5 |
| Warrior Crest | Unique | Get an item which makes a Hero count as a Warrior during combat. | 1 |
| Warrior Equipment | Unique | Get an item which benefits Warriors. Start with ? fewer Shards. | 1 |
| Warrior's Aegis Banner | Unique | At start of combat, Warriors gain a lasting Shield equal to 500% of their Attack. | 1 |
| Warrior's Bloodshield Engine | Legendary | Heroes gain 50 Attack. Whenever a Warrior deals damage, they gain lasting Shields equal to 15% of the damage dealt. | 1 |
| Warrior's Bravery Banner | Unique | Whenever a Warrior Crits, they deal bonus damage equal to 50% of their Attack. | 1 |
| Warrior's Emblem | Rare | If there is a Warrior in combat, your Hero's auto attacks gain 50 Crit. | 4 |
| Warrior's Endurance Banner | Unique | Warrior's Rush abilities last 3 seconds longer. | 1 |
| Warrior's Exaltation Prism | Epic | Whenever a Warrior kills, they gain +100% Attack, heal 100% of their Max HP and gain 50 Mana. | 3 |
| Warrior's Medallion | Common | Warriors gain 25 Attack. | 1 |
| Warrior's Memento | Rare | For each Warrior in combat, Rush abilities last 2 seconds longer. | 4 |
| Warrior's Mending Banner | Unique | Whenever a Warrior Crits, they heal equal to 50% of their Attack. | 1 |
| Warrior's Precise Reflection | Unique | Warriors gain 25 Attack and 15 Crit. | 2 |
| Warrior's Rally Banner | Unique | Rush (10): Warriors gain +50% Attack. | 1 |
| Warrior's Sundering Filigree | Epic | For Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by -20. | 3 |
| Warrior's Swift Reflection | Unique | Warriors gain 25 Attack and 20 Attack Speed. | 2 |
| Weakness | SingleBattleBoost | Heroes have -25% decreased basic stats. | 1 |