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GuildrunCodex

Glossary

The status, mechanic and stat keywords used throughout hero, relic and item text. A v1 reference — expanded as more of the simulation is documented.

Statuses

Burn
A stacking damage-over-time debuff applied to enemies. — used by Vanguard, Mage
Frost
A stacking debuff applied to enemies. — used by Tank, Mage
Poison
A stacking damage-over-time debuff applied to enemies. — used by Tank, Assassin
Stun
Prevents the affected enemy from acting for a duration.

Mechanics

Backup
The effect also works while the hero is in reserve.
Debuff
A negative status applied to enemies (Burn / Poison / Frost / etc.). — used by Duelist, Mystic
Heal
Restores a hero's current HP.
Lasting
The effect persists rather than expiring at end of turn/tick.
Reserve
The hero is on the bench, not on the active board.
Rush
A hero ability-timing mechanic that triggers faster/earlier. — used by Warrior, Vanguard, Assassin, Duelist
Shield
Temporary hit points that absorb incoming damage before HP. — used by Warrior, Vanguard, Mystic
Shields
Temporary hit points that absorb incoming damage before HP.
Stall
A hero ability-timing mechanic that builds toward a trigger. — used by Tank, Duelist, Mystic, Mage
Stealth
The hero avoids being targeted by enemies. — used by Assassin
Taunt
Forces enemies to target this hero.

Stats

Crit
Critical strike — a chance to deal increased damage. — used by Warrior, Assassin, Duelist

Resources

Shard
The in-run currency spent in shops and events. — used by Assassin, Duelist, Mystic