Data coverage
What the Codex data layer covers today. Status 'live' = rendered pages; 'data' = full JSON emitted (pages in progress). All counts verified against the runtime dump.
Build 48a47d08.
| Section | Status | Built | Notes |
|---|---|---|---|
| Heroes | Live | 25 (25 in demo) | Stats, classes, guild, specializations, rank A/S upgrade pools, lore, abilities, obtain chains. |
| Items | Live | 174 (162 in demo) | Stats, rarity, effects, quests, special-effect synthesis, draft pools, obtain chains. |
| Relics | Live | 408 (301 in demo) | Effects with resolved values, rarities, quests, pool chances, obtain chains. |
| Abilities | Live | 137 | Active + passive, rendered inline on hero pages; enemy reverse links. |
| Rank Modifiers | Live | 105 | The rank A/S upgrade catalogue (also linked from hero pages). |
| Classes & Guilds | Live | 13 | 7 classes (mechanic index) + 6 guilds (cosmetic tags — no gameplay bonus). |
| Enemies | Live | 644 (644 in demo) | 644 enemies: stats, ability links, endless scaling, stage appearances. |
| Stages & World | Live | 247 | 247 stages: acts/floors, EHP/EOFF targets, spawn formations, gold. |
| Events & Crossroads | Live | 108 | 93 events (choice trees, typed reward graph) + 15 crossroads. |
| Fight Modes | Live | 9 | Damage/Survival/1v1 tiers with threshold-gated gold rewards. |
| Stat Mods | Live | 57 | Event-granted stat blocks with pool membership + consuming events. |
| Pools | Live | 187 | All pool tables as entities: members, weights, computed %, used-by. |
| Systems | Live | — | Shop economy, team size & ranks, campfire, scoring, endless scaling, battle constants, statuses — decoded from the runtime singletons. |