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GuildrunCodex

Data coverage

What the Codex data layer covers today. Status 'live' = rendered pages; 'data' = full JSON emitted (pages in progress). All counts verified against the runtime dump.

Build 48a47d08.

SectionStatusBuiltNotes
Heroes Live 25 (25 in demo) Stats, classes, guild, specializations, rank A/S upgrade pools, lore, abilities, obtain chains.
Items Live 174 (162 in demo) Stats, rarity, effects, quests, special-effect synthesis, draft pools, obtain chains.
Relics Live 408 (301 in demo) Effects with resolved values, rarities, quests, pool chances, obtain chains.
Abilities Live 137 Active + passive, rendered inline on hero pages; enemy reverse links.
Rank Modifiers Live 105 The rank A/S upgrade catalogue (also linked from hero pages).
Classes & Guilds Live 13 7 classes (mechanic index) + 6 guilds (cosmetic tags — no gameplay bonus).
Enemies Live 644 (644 in demo) 644 enemies: stats, ability links, endless scaling, stage appearances.
Stages & World Live 247 247 stages: acts/floors, EHP/EOFF targets, spawn formations, gold.
Events & Crossroads Live 108 93 events (choice trees, typed reward graph) + 15 crossroads.
Fight Modes Live 9 Damage/Survival/1v1 tiers with threshold-gated gold rewards.
Stat Mods Live 57 Event-granted stat blocks with pool membership + consuming events.
Pools Live 187 All pool tables as entities: members, weights, computed %, used-by.
Systems Live Shop economy, team size & ranks, campfire, scoring, endless scaling, battle constants, statuses — decoded from the runtime singletons.