Enemy
Immunity
Relic · ID Relic_5005
Effect
For Rush (?), enemies are immune to damage.
Always → All enemies Apply status with rush duration
? — 1 value not resolved from the runtime effect dump (bespoke or rank-scaled). Resolved values shown as 50.
Draft pools & chances
| Pool | Weight | Chance in pool |
|---|---|---|
| Elite 1 Enemy Relics · RelicPool_70 | 0 | 0% |
Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.
Obtainable via
Belongs to 1 pool, but no event draws it directly — drafted in the shop by rarity chance.
Elite 1 Enemy Relics · RelicPool_70 · 0% in pool
Shop / system-fed — no event draws this pool.