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GuildrunCodex
Enemy

Immunity

Relic · ID Relic_5016

Effect

For Rush (?), enemies are immune to damage.

Always → All enemies Apply status with rush duration

? — 1 value not resolved from the runtime effect dump (bespoke or rank-scaled). Resolved values shown as 50.

Draft pools & chances

PoolWeightChance in pool
Elite 2 Enemy Relics · RelicPool_7100%

Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.

Obtainable via

Belongs to 1 pool, but no event draws it directly — drafted in the shop by rarity chance.

Elite 2 Enemy Relics · RelicPool_71 · 0% in pool

Shop / system-fed — no event draws this pool.