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Aegis Global Vanguard Melee

Niklas

The Dealer

Hero · ID Hero_9 · Recruited by drafting · Shards, Burn, Rush

“Looks like you know a deal when you see one.”

Lore

Current work
He's who Aegis sends when something has to move quietly: officially an acquisitions lead, unofficially their smuggler-in-chief. Self-made, and long decided that fairness is a luxury for people who can afford to lose. Nothing leaves a rift in his presence without a cut for him.

Motivation
Aegis pays well, but it watches everything and owns everything he touches. A new guild is an open market: fewer eyes, a bigger margin, first pick of whatever comes out of a rift before it's logged. He's switching if he believes you're the better deal.

Base stats

Max Health1150
Attack Damage40
Attack Interval (s)0.4
Attack Range1
Crit %15
Attack (scaling)0
Magic (scaling)0
Defense44
Attack Speed %0
Max Mana90
Mana Regen4
Starting Mana45
Mana Lock (s)0.5
Move Speed1.5

Designer difficulty-tuning composites (not shown in-game):

EHP1403
EOFF18.4
Sec / cast22.5

EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.

Guild — Aegis Global

“Certainty in an uncertain world.”

Profit is power. Money makes money and everything on the way will be debuffed.

Guilds are a cosmetic identity tag — they grant no gameplay bonus.

Classes

Vanguard · primary MaxHealth · secondary Defense, AttackSpeed, Attack

Vanguards use Max HP to absorb and dish out damage. Vanguard Mechanics: Rush, Shields, Burn.

Starting abilities

Starts with passive ability equipped.

Active: Wheel and Deal
Passive: Red Hot Deals

Rank B — Specialization (choose 1 of 3)

The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.

The Dealer
Stun · Shards
The Executive
Shields · Rush
The Hoarder + Tank
Stall · Backup

Rank A — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Vanguard base class pool 13
Rank modifierWeightChance
Bulk Formation 10 6.67%
Vindictive Shields 10 6.67%
Calming Presence 10 6.67%
Distraction 10 6.67%
Intimidating Aura 10 6.67%
Rushed Offense 10 6.67%
Rushed Size 10 6.67%
Rush Overdrive 10 6.67%
Burning Aura 10 6.67%
Aggressive Presence 10 6.67%
Burning Eye 10 6.67%
Burning Restoration 10 6.67%
Violent Presence 10 6.67%
Brutal Vitality 10 6.67%
Shield Line 10 6.67%
Tank via The Hoarder pool 7
Rank modifierWeightChance
Second Wind 10 6.67%
Stall Certainty 10 6.67%
Stalled Defense 10 6.67%
Resolute 10 6.67%
Distraction 10 6.67%
Freezing Presence 10 6.67%
Spiked 10 6.67%
The Best Offense... 10 6.67%
Freezing Aura 10 6.67%
Freezing Restoration 10 6.67%
Poisonous Aura 10 6.67%
Poisonous Restoration 10 6.67%
Poisonous Presence 10 6.67%
Protector 10 6.67%
Rear Support 10 6.67%

Rank S — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Vanguard base class pool 14
Rank modifierWeightChance
Bulk Formation 10 6.67%
Vindictive Shields 10 6.67%
Calming Presence 10 6.67%
Distraction 10 6.67%
Intimidating Aura 10 6.67%
Rushed Offense 10 6.67%
Rushed Size 10 6.67%
Rush Overdrive 10 6.67%
Burning Aura 10 6.67%
Aggressive Presence 10 6.67%
Burning Eye 10 6.67%
Burning Restoration 10 6.67%
Violent Presence 10 6.67%
Brutal Vitality 10 6.67%
Shield Line 10 6.67%
Tank via The Hoarder pool 8
Rank modifierWeightChance
Second Wind 10 6.67%
Stall Certainty 10 6.67%
Stalled Defense 10 6.67%
Resolute 10 6.67%
Distraction 10 6.67%
Freezing Presence 10 6.67%
Spiked 10 6.67%
The Best Offense... 10 6.67%
Freezing Aura 10 6.67%
Freezing Restoration 10 6.67%
Poisonous Aura 10 6.67%
Poisonous Restoration 10 6.67%
Poisonous Presence 10 6.67%
Protector 10 6.67%
Rear Support 10 6.67%

Ability details

Wheel and Deal Active

Swing a mace to deal 175+25_MaxHealth+200_Attack+150_Magic damage and Stun for 3 seconds. This ability has a 25% chance to create a random item.

Red Hot Deals Passive

When Niklas survives combat, consume the item in his left-most item slot. Permanently gain ?% of its stats and gain Shards equal to ?% its value. For Rush (?), auto attacks inflict ?+?_MaxHealth Burn per equipped item.

The Executive Passive

Gain two item slots. For Rush (?), gain ?+?_MaxHealth Shields per equipped item.

The Hoarder Passive

Whenever a Vanguard or Tank is auto attacked, they deal ? damage to the attacker per Shard generated this game. Backup.

Recruit pools & chances

Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.

PoolWeightChance in pool
AllHeroes · HeroPool_1104%
Starting Heroes · HeroPool_31012.5%
Vanguards · HeroPool_131025%
Tanks and Vanguards · HeroPool_201014.29%

Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.

Obtainable via

AllHeroes · HeroPool_1 · 4% in pool
Starting Heroes · HeroPool_3 · 12.5% in pool

Shop / system-fed — no event draws this pool.

Vanguards · HeroPool_13 · 25% in pool

Shop / system-fed — no event draws this pool.

Tanks and Vanguards · HeroPool_20 · 14.29% in pool

Shop / system-fed — no event draws this pool.