Niklas
The Dealer
Hero · ID Hero_9 · Recruited by drafting · Shards, Burn, Rush
“Looks like you know a deal when you see one.”
Lore
Current work
He's who Aegis sends when something has to move quietly: officially an acquisitions lead, unofficially their smuggler-in-chief. Self-made, and long decided that fairness is a luxury for people who can afford to lose. Nothing leaves a rift in his presence without a cut for him.
Motivation
Aegis pays well, but it watches everything and owns everything he touches. A new guild is an open market: fewer eyes, a bigger margin, first pick of whatever comes out of a rift before it's logged. He's switching if he believes you're the better deal.
Base stats
Designer difficulty-tuning composites (not shown in-game):
EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.
Guild — Aegis Global
“Certainty in an uncertain world.”
Profit is power. Money makes money and everything on the way will be debuffed.
Guilds are a cosmetic identity tag — they grant no gameplay bonus.
Classes
Vanguard · primary MaxHealth · secondary Defense, AttackSpeed, Attack
Vanguards use Max HP to absorb and dish out damage. Vanguard Mechanics: Rush, Shields, Burn.
Starting abilities
Starts with passive ability equipped.
Rank B — Specialization (choose 1 of 3)
The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.
- Active: Wheel and Deal added
- Passive: The Executive
- Passive: The Hoarder
Rank A — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Bulk Formation | 10 | 6.67% |
| Vindictive Shields | 10 | 6.67% |
| Calming Presence | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Intimidating Aura | 10 | 6.67% |
| Rushed Offense | 10 | 6.67% |
| Rushed Size | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Burning Aura | 10 | 6.67% |
| Aggressive Presence | 10 | 6.67% |
| Burning Eye | 10 | 6.67% |
| Burning Restoration | 10 | 6.67% |
| Violent Presence | 10 | 6.67% |
| Brutal Vitality | 10 | 6.67% |
| Shield Line | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Second Wind | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Stalled Defense | 10 | 6.67% |
| Resolute | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Freezing Presence | 10 | 6.67% |
| Spiked | 10 | 6.67% |
| The Best Offense... | 10 | 6.67% |
| Freezing Aura | 10 | 6.67% |
| Freezing Restoration | 10 | 6.67% |
| Poisonous Aura | 10 | 6.67% |
| Poisonous Restoration | 10 | 6.67% |
| Poisonous Presence | 10 | 6.67% |
| Protector | 10 | 6.67% |
| Rear Support | 10 | 6.67% |
Rank S — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Bulk Formation | 10 | 6.67% |
| Vindictive Shields | 10 | 6.67% |
| Calming Presence | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Intimidating Aura | 10 | 6.67% |
| Rushed Offense | 10 | 6.67% |
| Rushed Size | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Burning Aura | 10 | 6.67% |
| Aggressive Presence | 10 | 6.67% |
| Burning Eye | 10 | 6.67% |
| Burning Restoration | 10 | 6.67% |
| Violent Presence | 10 | 6.67% |
| Brutal Vitality | 10 | 6.67% |
| Shield Line | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Second Wind | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Stalled Defense | 10 | 6.67% |
| Resolute | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Freezing Presence | 10 | 6.67% |
| Spiked | 10 | 6.67% |
| The Best Offense... | 10 | 6.67% |
| Freezing Aura | 10 | 6.67% |
| Freezing Restoration | 10 | 6.67% |
| Poisonous Aura | 10 | 6.67% |
| Poisonous Restoration | 10 | 6.67% |
| Poisonous Presence | 10 | 6.67% |
| Protector | 10 | 6.67% |
| Rear Support | 10 | 6.67% |
Ability details
Swing a mace to deal 175+25_MaxHealth+200_Attack+150_Magic damage and Stun for 3 seconds. This ability has a 25% chance to create a random item.
When Niklas survives combat, consume the item in his left-most item slot. Permanently gain ?% of its stats and gain Shards equal to ?% its value. For Rush (?), auto attacks inflict ?+?_MaxHealth Burn per equipped item.
Gain two item slots. For Rush (?), gain ?+?_MaxHealth Shields per equipped item.
Whenever a Vanguard or Tank is auto attacked, they deal ? damage to the attacker per Shard generated this game. Backup.
Recruit pools & chances
Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.
| Pool | Weight | Chance in pool |
|---|---|---|
| AllHeroes · HeroPool_1 | 10 | 4% |
| Starting Heroes · HeroPool_3 | 10 | 12.5% |
| Vanguards · HeroPool_13 | 10 | 25% |
| Tanks and Vanguards · HeroPool_20 | 10 | 14.29% |
Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.
Obtainable via
- S-Rank Hero choice 1 ← Endless Mode
Shop / system-fed — no event draws this pool.
Shop / system-fed — no event draws this pool.
Shop / system-fed — no event draws this pool.