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Gaia Project Mystic Ranged

Pollen

The Bloom

Hero · ID Hero_8 · Recruited by drafting · Poison, Shields, Stall

“Ohh.. can you smell that? This rift is alive.”

Lore

Current work
Nobody at Gaia is entirely sure where she came from. She turned up at their second meeting and never left, because her strange ideas about rifts kept turning out to be right. Her senses run stronger than anyone's: colors carry meaning, music has flavor, and a rift sings to her in a structure only she can hear. Gaia treats her as something between a daughter and a researcher.

Motivation
She'll never fully leave Gaia, but she's drawn to a guild that takes on plenty of contracts. Just know she may wander off mid-contract.

Base stats

Max Health575
Attack Damage20
Attack Interval (s)0.42
Attack Range4
Crit %15
Attack (scaling)0
Magic (scaling)0
Defense30
Attack Speed %0
Max Mana135
Mana Regen8
Starting Mana35
Mana Lock (s)1
Move Speed1.5
Projectile Speed4

Designer difficulty-tuning composites (not shown in-game):

EHP661.25
EOFF9.66
Sec / cast16.88

EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.

Guild — Gaia Project

“Fight for tomorrow, not just today.”

Grab a drink and raid some Rifts. Stall for more drinks, debuff on the morning after.

Guilds are a cosmetic identity tag — they grant no gameplay bonus.

Classes

Mystic · primary ManaRegen · secondary Magic, AttackSpeed, Defense

Mystics use Mana Regen to repeatedly cast their active ability, aiding allies and disrupting enemies. Mystic Mechanics: Shields, Shards, Debuffs, Stall.

Starting abilities

Starts with active ability equipped.

Rank B — Specialization (choose 1 of 3)

The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.

The Bloomer
Stall · Shields
The Fae's Kiss
Stall · Poison · Backup · Debuff
The Earth's Child + Mage
Stall · Frost · Burn

Rank A — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Mystic base class pool 10
Rank modifierWeightChance
Rolling Conduit 10 6.67%
Shard Weaver 10 6.67%
Sideline Support 10 6.67%
Stall Battery 10 6.67%
Stall Enlightenment 10 6.67%
Stall Certainty 10 6.67%
Shield Magnification 10 6.67%
Empowered Magic 10 6.67%
Shield Formation 10 6.67%
Sideline Empowerment 10 6.67%
Protective Magic 10 6.67%
Arcane Growth 10 6.67%
Debuff Amplification 10 6.67%
Debuff Channeling 10 6.67%
Debuff Protection 10 6.67%
Mage via The Earth's Child pool 19
Rank modifierWeightChance
Mage Armor 10 6.67%
Hermit 10 6.67%
Stall Certainty 10 6.67%
Enchanted Attacks 10 6.67%
Arcane Destruction 10 6.67%
Burning Casts 10 6.67%
Burning Absorption 10 6.67%
Stalled Heat 10 6.67%
Magical Growth 10 6.67%
Freezing Casts 10 6.67%
Freezing Absorption 10 6.67%
Stalled Cold 10 6.67%
Stalled Growth 10 6.67%
Instacast 10 6.67%
Fast Cast 10 6.67%

Rank S — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Mystic base class pool 11
Rank modifierWeightChance
Rolling Conduit 10 6.67%
Shard Weaver 10 6.67%
Sideline Support 10 6.67%
Stall Battery 10 6.67%
Stall Enlightenment 10 6.67%
Stall Certainty 10 6.67%
Shield Magnification 10 6.67%
Empowered Magic 10 6.67%
Shield Formation 10 6.67%
Sideline Empowerment 10 6.67%
Protective Magic 10 6.67%
Arcane Growth 10 6.67%
Debuff Amplification 10 6.67%
Debuff Channeling 10 6.67%
Debuff Protection 10 6.67%
Mage via The Earth's Child pool 20
Rank modifierWeightChance
Mage Armor 10 6.67%
Hermit 10 6.67%
Stall Certainty 10 6.67%
Enchanted Attacks 10 6.67%
Arcane Destruction 10 6.67%
Burning Casts 10 6.67%
Burning Absorption 10 6.67%
Stalled Heat 10 6.67%
Magical Growth 10 6.67%
Freezing Casts 10 6.67%
Freezing Absorption 10 6.67%
Stalled Cold 10 6.67%
Stalled Growth 10 6.67%
Instacast 10 6.67%
Fast Cast 10 6.67%

Ability details

Sanctuary of Bloom Active

Create a flower field for 5.1 seconds. Each second, inflict 1+12.5_ManaRegen Poison on enemies and apply 10+100_Magic Shields to Heroes inside the flower field. Each second after Stall (15), heal Heroes inside the flower field for 10+50_Magic.

The Bloomer Passive

After Stall (?), Double Sanctuary of Bloom's healing and Shielding. It lasts ? second longer.

The Fae's Kiss Passive

After Stall (?), Sanctuary of Bloom inflicts ?% more Poison. After Stall (?), increase the amount of Debuffs on all enemies by ?+?_Rank%. Backup.

The Earth's Child Passive

After Stall (?), Sanctuary of Bloom also inflicts ?+?_Magic Frost and ?+?_Magic Burn each second.

Recruit pools & chances

Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.

PoolWeightChance in pool
AllHeroes · HeroPool_1104%
Mystics · HeroPool_171025%

Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.

Obtainable via

AllHeroes · HeroPool_1 · 4% in pool
Mystics · HeroPool_17 · 25% in pool

Shop / system-fed — no event draws this pool.