Pollen
The Bloom
Hero · ID Hero_8 · Recruited by drafting · Poison, Shields, Stall
“Ohh.. can you smell that? This rift is alive.”
Lore
Current work
Nobody at Gaia is entirely sure where she came from. She turned up at their second meeting and never left, because her strange ideas about rifts kept turning out to be right. Her senses run stronger than anyone's: colors carry meaning, music has flavor, and a rift sings to her in a structure only she can hear. Gaia treats her as something between a daughter and a researcher.
Motivation
She'll never fully leave Gaia, but she's drawn to a guild that takes on plenty of contracts. Just know she may wander off mid-contract.
Base stats
Designer difficulty-tuning composites (not shown in-game):
EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.
Guild — Gaia Project
“Fight for tomorrow, not just today.”
Grab a drink and raid some Rifts. Stall for more drinks, debuff on the morning after.
Guilds are a cosmetic identity tag — they grant no gameplay bonus.
Classes
Mystic · primary ManaRegen · secondary Magic, AttackSpeed, Defense
Mystics use Mana Regen to repeatedly cast their active ability, aiding allies and disrupting enemies. Mystic Mechanics: Shields, Shards, Debuffs, Stall.
Starting abilities
Starts with active ability equipped.
Rank B — Specialization (choose 1 of 3)
The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.
- Passive: The Bloomer
- Passive: The Fae's Kiss
- Passive: The Earth's Child
Rank A — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Rolling Conduit | 10 | 6.67% |
| Shard Weaver | 10 | 6.67% |
| Sideline Support | 10 | 6.67% |
| Stall Battery | 10 | 6.67% |
| Stall Enlightenment | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Shield Magnification | 10 | 6.67% |
| Empowered Magic | 10 | 6.67% |
| Shield Formation | 10 | 6.67% |
| Sideline Empowerment | 10 | 6.67% |
| Protective Magic | 10 | 6.67% |
| Arcane Growth | 10 | 6.67% |
| Debuff Amplification | 10 | 6.67% |
| Debuff Channeling | 10 | 6.67% |
| Debuff Protection | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Mage Armor | 10 | 6.67% |
| Hermit | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Enchanted Attacks | 10 | 6.67% |
| Arcane Destruction | 10 | 6.67% |
| Burning Casts | 10 | 6.67% |
| Burning Absorption | 10 | 6.67% |
| Stalled Heat | 10 | 6.67% |
| Magical Growth | 10 | 6.67% |
| Freezing Casts | 10 | 6.67% |
| Freezing Absorption | 10 | 6.67% |
| Stalled Cold | 10 | 6.67% |
| Stalled Growth | 10 | 6.67% |
| Instacast | 10 | 6.67% |
| Fast Cast | 10 | 6.67% |
Rank S — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Rolling Conduit | 10 | 6.67% |
| Shard Weaver | 10 | 6.67% |
| Sideline Support | 10 | 6.67% |
| Stall Battery | 10 | 6.67% |
| Stall Enlightenment | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Shield Magnification | 10 | 6.67% |
| Empowered Magic | 10 | 6.67% |
| Shield Formation | 10 | 6.67% |
| Sideline Empowerment | 10 | 6.67% |
| Protective Magic | 10 | 6.67% |
| Arcane Growth | 10 | 6.67% |
| Debuff Amplification | 10 | 6.67% |
| Debuff Channeling | 10 | 6.67% |
| Debuff Protection | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Mage Armor | 10 | 6.67% |
| Hermit | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Enchanted Attacks | 10 | 6.67% |
| Arcane Destruction | 10 | 6.67% |
| Burning Casts | 10 | 6.67% |
| Burning Absorption | 10 | 6.67% |
| Stalled Heat | 10 | 6.67% |
| Magical Growth | 10 | 6.67% |
| Freezing Casts | 10 | 6.67% |
| Freezing Absorption | 10 | 6.67% |
| Stalled Cold | 10 | 6.67% |
| Stalled Growth | 10 | 6.67% |
| Instacast | 10 | 6.67% |
| Fast Cast | 10 | 6.67% |
Ability details
Create a flower field for 5.1 seconds. Each second, inflict 1+12.5_ManaRegen Poison on enemies and apply 10+100_Magic Shields to Heroes inside the flower field. Each second after Stall (15), heal Heroes inside the flower field for 10+50_Magic.
After Stall (?), Double Sanctuary of Bloom's healing and Shielding. It lasts ? second longer.
After Stall (?), Sanctuary of Bloom inflicts ?% more Poison. After Stall (?), increase the amount of Debuffs on all enemies by ?+?_Rank%. Backup.
After Stall (?), Sanctuary of Bloom also inflicts ?+?_Magic Frost and ?+?_Magic Burn each second.
Recruit pools & chances
Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.
| Pool | Weight | Chance in pool |
|---|---|---|
| AllHeroes · HeroPool_1 | 10 | 4% |
| Mystics · HeroPool_17 | 10 | 25% |
Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.
Obtainable via
- S-Rank Hero choice 1 ← Endless Mode
Shop / system-fed — no event draws this pool.