Reyna
The Contender
Hero · ID Hero_3 · Recruited by drafting · Shields
“If I'm in, we train hard. Let's get to work.”
Lore
Current work
Frontline brought her in as a trainer, and she's one of the best they've had: Junior breakers come out of her sessions looking like fighters. What drives her: a pitch for a sanctioned tournament for Awakened, opponents finally worth the trouble.
Motivation
Two honest questions. Will you train as hard as she does? And will your guild back her tournament when it's time? Yes and yes, and she's in.
Base stats
Designer difficulty-tuning composites (not shown in-game):
EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.
Guild — Frontline
“Stronger every break.”
Get your pump on! This will give you permanent scaling!
Guilds are a cosmetic identity tag — they grant no gameplay bonus.
Classes
Warrior · primary Attack · secondary Crit, MaxHealth, AttackSpeed
Warriors use Attack to deal damage with auto attacks and active abilities. Warrior Mechanics: Crit, Rush, Shields.
Starting abilities
Starts with active ability equipped.
Rank B — Specialization (choose 1 of 3)
The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.
- Passive: The Champion
- Passive: The Brawler
- Passive: The Boxer
Rank A — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Critical Invigoration | 10 | 6.67% |
| Critical Attack Growth | 10 | 6.67% |
| Critical Aggression | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Brutal Force | 10 | 6.67% |
| Victorious Presence | 10 | 6.67% |
| Fight and Win | 10 | 6.67% |
| Critical Attacks | 10 | 6.67% |
| Hit Hard, Hit Fast | 10 | 6.67% |
| Ranger | 10 | 6.67% |
| Rush Strength | 10 | 6.67% |
| Shielding Presence | 10 | 6.67% |
| Unfiltered Rage | 10 | 6.67% |
| Shield Power | 10 | 6.67% |
| Scaling Attack | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Bulk Formation | 10 | 6.67% |
| Vindictive Shields | 10 | 6.67% |
| Calming Presence | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Intimidating Aura | 10 | 6.67% |
| Rushed Offense | 10 | 6.67% |
| Rushed Size | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Burning Aura | 10 | 6.67% |
| Aggressive Presence | 10 | 6.67% |
| Burning Eye | 10 | 6.67% |
| Burning Restoration | 10 | 6.67% |
| Violent Presence | 10 | 6.67% |
| Brutal Vitality | 10 | 6.67% |
| Shield Line | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Burning Attacks | 10 | 6.67% |
| Burning Acceleration | 10 | 6.67% |
| Poisonous Attacks | 10 | 6.67% |
| Poisonous Acceleration | 10 | 6.67% |
| Freezing Attacks | 10 | 6.67% |
| Freezing Acceleration | 10 | 6.67% |
| Debuff Velocity | 10 | 6.67% |
| Rush Dynamo | 10 | 6.67% |
| Critical Timing | 10 | 6.67% |
| Critical Invigoration | 10 | 6.67% |
| Rolling Speed | 10 | 6.67% |
| Golden Eye | 10 | 6.67% |
| Ranger | 10 | 6.67% |
| Scaling Speed | 10 | 6.67% |
| Stall Dynamo | 10 | 6.67% |
Rank S — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Critical Invigoration | 10 | 6.67% |
| Critical Attack Growth | 10 | 6.67% |
| Critical Aggression | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Brutal Force | 10 | 6.67% |
| Victorious Presence | 10 | 6.67% |
| Fight and Win | 10 | 6.67% |
| Critical Attacks | 10 | 6.67% |
| Hit Hard, Hit Fast | 10 | 6.67% |
| Ranger | 10 | 6.67% |
| Rush Strength | 10 | 6.67% |
| Shielding Presence | 10 | 6.67% |
| Unfiltered Rage | 10 | 6.67% |
| Shield Power | 10 | 6.67% |
| Scaling Attack | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Bulk Formation | 10 | 6.67% |
| Vindictive Shields | 10 | 6.67% |
| Calming Presence | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Intimidating Aura | 10 | 6.67% |
| Rushed Offense | 10 | 6.67% |
| Rushed Size | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Burning Aura | 10 | 6.67% |
| Aggressive Presence | 10 | 6.67% |
| Burning Eye | 10 | 6.67% |
| Burning Restoration | 10 | 6.67% |
| Violent Presence | 10 | 6.67% |
| Brutal Vitality | 10 | 6.67% |
| Shield Line | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Burning Attacks | 10 | 6.67% |
| Burning Acceleration | 10 | 6.67% |
| Poisonous Attacks | 10 | 6.67% |
| Poisonous Acceleration | 10 | 6.67% |
| Freezing Attacks | 10 | 6.67% |
| Freezing Acceleration | 10 | 6.67% |
| Debuff Velocity | 10 | 6.67% |
| Rush Dynamo | 10 | 6.67% |
| Critical Timing | 10 | 6.67% |
| Critical Invigoration | 10 | 6.67% |
| Rolling Speed | 10 | 6.67% |
| Golden Eye | 10 | 6.67% |
| Ranger | 10 | 6.67% |
| Scaling Speed | 10 | 6.67% |
| Stall Dynamo | 10 | 6.67% |
Ability details
Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100+1_Attack+0.5_Magic% damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.
Gain ? Attack per Rush triggered this game. For Rush (?), Warriors gain ? Crit and ? Omnivamp per Rush triggered this game. Backup.
Triple Threat applies ?% more Shields. Gain ? Attack per ? Shields, up to ?+?_MaxHealth Attack.
Every ? auto attacks, deal ?+?_Attack bonus damage and inflict ?+?_AttackSpeed Burn.
Recruit pools & chances
Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.
| Pool | Weight | Chance in pool |
|---|---|---|
| AllHeroes · HeroPool_1 | 10 | 4% |
| Warriors · HeroPool_11 | 10 | 25% |
| Duelists and Warriors · HeroPool_18 | 10 | 14.29% |
Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.
Obtainable via
- S-Rank Hero choice 1 ← Endless Mode
Shop / system-fed — no event draws this pool.
Shop / system-fed — no event draws this pool.