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Frontline Warrior Melee

Reyna

The Contender

Hero · ID Hero_3 · Recruited by drafting · Shields

“If I'm in, we train hard. Let's get to work.”

Lore

Current work
Frontline brought her in as a trainer, and she's one of the best they've had: Junior breakers come out of her sessions looking like fighters. What drives her: a pitch for a sanctioned tournament for Awakened, opponents finally worth the trouble.

Motivation
Two honest questions. Will you train as hard as she does? And will your guild back her tournament when it's time? Yes and yes, and she's in.

Base stats

Max Health850
Attack Damage43
Attack Interval (s)0.44
Attack Range1
Crit %15
Attack (scaling)25
Magic (scaling)0
Defense39
Attack Speed %0
Max Mana70
Mana Regen4
Starting Mana35
Mana Lock (s)1
Move Speed1.5

Designer difficulty-tuning composites (not shown in-game):

EHP1015.75
EOFF27.2
Sec / cast17.5

EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.

Guild — Frontline

“Stronger every break.”

Get your pump on! This will give you permanent scaling!

Guilds are a cosmetic identity tag — they grant no gameplay bonus.

Classes

Warrior · primary Attack · secondary Crit, MaxHealth, AttackSpeed

Warriors use Attack to deal damage with auto attacks and active abilities. Warrior Mechanics: Crit, Rush, Shields.

Starting abilities

Starts with active ability equipped.

Active: Triple Threat

Rank B — Specialization (choose 1 of 3)

The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.

The Champion
Rush · Crit · Backup · Omnivamp
The Brawler + Vanguard
Shields
The Boxer + Duelist
Burn

Rank A — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Warrior base class pool 4
Rank modifierWeightChance
Critical Invigoration 10 6.67%
Critical Attack Growth 10 6.67%
Critical Aggression 10 6.67%
Rush Overdrive 10 6.67%
Brutal Force 10 6.67%
Victorious Presence 10 6.67%
Fight and Win 10 6.67%
Critical Attacks 10 6.67%
Hit Hard, Hit Fast 10 6.67%
Ranger 10 6.67%
Rush Strength 10 6.67%
Shielding Presence 10 6.67%
Unfiltered Rage 10 6.67%
Shield Power 10 6.67%
Scaling Attack 10 6.67%
Vanguard via The Brawler pool 13
Rank modifierWeightChance
Bulk Formation 10 6.67%
Vindictive Shields 10 6.67%
Calming Presence 10 6.67%
Distraction 10 6.67%
Intimidating Aura 10 6.67%
Rushed Offense 10 6.67%
Rushed Size 10 6.67%
Rush Overdrive 10 6.67%
Burning Aura 10 6.67%
Aggressive Presence 10 6.67%
Burning Eye 10 6.67%
Burning Restoration 10 6.67%
Violent Presence 10 6.67%
Brutal Vitality 10 6.67%
Shield Line 10 6.67%
Duelist via The Boxer pool 1
Rank modifierWeightChance
Burning Attacks 10 6.67%
Burning Acceleration 10 6.67%
Poisonous Attacks 10 6.67%
Poisonous Acceleration 10 6.67%
Freezing Attacks 10 6.67%
Freezing Acceleration 10 6.67%
Debuff Velocity 10 6.67%
Rush Dynamo 10 6.67%
Critical Timing 10 6.67%
Critical Invigoration 10 6.67%
Rolling Speed 10 6.67%
Golden Eye 10 6.67%
Ranger 10 6.67%
Scaling Speed 10 6.67%
Stall Dynamo 10 6.67%

Rank S — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Warrior base class pool 5
Rank modifierWeightChance
Critical Invigoration 10 6.67%
Critical Attack Growth 10 6.67%
Critical Aggression 10 6.67%
Rush Overdrive 10 6.67%
Brutal Force 10 6.67%
Victorious Presence 10 6.67%
Fight and Win 10 6.67%
Critical Attacks 10 6.67%
Hit Hard, Hit Fast 10 6.67%
Ranger 10 6.67%
Rush Strength 10 6.67%
Shielding Presence 10 6.67%
Unfiltered Rage 10 6.67%
Shield Power 10 6.67%
Scaling Attack 10 6.67%
Vanguard via The Brawler pool 14
Rank modifierWeightChance
Bulk Formation 10 6.67%
Vindictive Shields 10 6.67%
Calming Presence 10 6.67%
Distraction 10 6.67%
Intimidating Aura 10 6.67%
Rushed Offense 10 6.67%
Rushed Size 10 6.67%
Rush Overdrive 10 6.67%
Burning Aura 10 6.67%
Aggressive Presence 10 6.67%
Burning Eye 10 6.67%
Burning Restoration 10 6.67%
Violent Presence 10 6.67%
Brutal Vitality 10 6.67%
Shield Line 10 6.67%
Duelist via The Boxer pool 2
Rank modifierWeightChance
Burning Attacks 10 6.67%
Burning Acceleration 10 6.67%
Poisonous Attacks 10 6.67%
Poisonous Acceleration 10 6.67%
Freezing Attacks 10 6.67%
Freezing Acceleration 10 6.67%
Debuff Velocity 10 6.67%
Rush Dynamo 10 6.67%
Critical Timing 10 6.67%
Critical Invigoration 10 6.67%
Rolling Speed 10 6.67%
Golden Eye 10 6.67%
Ranger 10 6.67%
Scaling Speed 10 6.67%
Stall Dynamo 10 6.67%

Ability details

Triple Threat Active

Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100+1_Attack+0.5_Magic% damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.

The Champion Passive

Gain ? Attack per Rush triggered this game. For Rush (?), Warriors gain ? Crit and ? Omnivamp per Rush triggered this game. Backup.

The Brawler Passive

Triple Threat applies ?% more Shields. Gain ? Attack per ? Shields, up to ?+?_MaxHealth Attack.

The Boxer Passive

Every ? auto attacks, deal ?+?_Attack bonus damage and inflict ?+?_AttackSpeed Burn.

Recruit pools & chances

Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.

PoolWeightChance in pool
AllHeroes · HeroPool_1104%
Warriors · HeroPool_111025%
Duelists and Warriors · HeroPool_181014.29%

Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.

Obtainable via

AllHeroes · HeroPool_1 · 4% in pool
Warriors · HeroPool_11 · 25% in pool

Shop / system-fed — no event draws this pool.

Duelists and Warriors · HeroPool_18 · 14.29% in pool

Shop / system-fed — no event draws this pool.