Kai
The Shotcaller
Hero · ID Hero_26 · Recruited by drafting · Shields
“Don't have all the fun without me.”
Lore
Current work
One of the guild's shotcallers. He leads on charm more than rank, and keeps the team together when a fight turns. He made his name soloing a guardian before his squad could catch up, and he's been pushing past what the playbook recommends ever since.
Motivation
The Hunt does steady work, and steady bores him. Yours looks like the one that won't play it safe.
Base stats
Designer difficulty-tuning composites (not shown in-game):
EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.
Guild — The Hunt
“When the call comes, we hunt.”
Bringing the hood to the Rifts. Rushing and stalling, whatever you need.
Guilds are a cosmetic identity tag — they grant no gameplay bonus.
Classes
Warrior · primary Attack · secondary Crit, MaxHealth, AttackSpeed
Warriors use Attack to deal damage with auto attacks and active abilities. Warrior Mechanics: Crit, Rush, Shields.
Starting abilities
Starts with active ability equipped.
Rank B — Specialization (choose 1 of 3)
The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.
- Passive: The Unstoppable
- Passive: The Bold
- Passive: The Intrepid
Rank A — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Critical Invigoration | 10 | 6.67% |
| Critical Attack Growth | 10 | 6.67% |
| Critical Aggression | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Brutal Force | 10 | 6.67% |
| Victorious Presence | 10 | 6.67% |
| Fight and Win | 10 | 6.67% |
| Critical Attacks | 10 | 6.67% |
| Hit Hard, Hit Fast | 10 | 6.67% |
| Ranger | 10 | 6.67% |
| Rush Strength | 10 | 6.67% |
| Shielding Presence | 10 | 6.67% |
| Unfiltered Rage | 10 | 6.67% |
| Shield Power | 10 | 6.67% |
| Scaling Attack | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Second Wind | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Stalled Defense | 10 | 6.67% |
| Resolute | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Freezing Presence | 10 | 6.67% |
| Spiked | 10 | 6.67% |
| The Best Offense... | 10 | 6.67% |
| Freezing Aura | 10 | 6.67% |
| Freezing Restoration | 10 | 6.67% |
| Poisonous Aura | 10 | 6.67% |
| Poisonous Restoration | 10 | 6.67% |
| Poisonous Presence | 10 | 6.67% |
| Protector | 10 | 6.67% |
| Rear Support | 10 | 6.67% |
Rank S — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Critical Invigoration | 10 | 6.67% |
| Critical Attack Growth | 10 | 6.67% |
| Critical Aggression | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Brutal Force | 10 | 6.67% |
| Victorious Presence | 10 | 6.67% |
| Fight and Win | 10 | 6.67% |
| Critical Attacks | 10 | 6.67% |
| Hit Hard, Hit Fast | 10 | 6.67% |
| Ranger | 10 | 6.67% |
| Rush Strength | 10 | 6.67% |
| Shielding Presence | 10 | 6.67% |
| Unfiltered Rage | 10 | 6.67% |
| Shield Power | 10 | 6.67% |
| Scaling Attack | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Second Wind | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Stalled Defense | 10 | 6.67% |
| Resolute | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Freezing Presence | 10 | 6.67% |
| Spiked | 10 | 6.67% |
| The Best Offense... | 10 | 6.67% |
| Freezing Aura | 10 | 6.67% |
| Freezing Restoration | 10 | 6.67% |
| Poisonous Aura | 10 | 6.67% |
| Poisonous Restoration | 10 | 6.67% |
| Poisonous Presence | 10 | 6.67% |
| Protector | 10 | 6.67% |
| Rear Support | 10 | 6.67% |
Ability details
Charge up a mighty attack, gaining 300+400_Attack+250_Magic Shields. After 2.62 seconds, deal 100+100_Attack damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.
Gain ?+?_Attack% more Shields from all sources. Whenever Kai gains Shields, he also gains ?+?_Rank Attack.
Resolute Strike hits ? second faster and affects a larger area. On cast, gain ?+?_Defense lasting Shields.
For Rush (?), gain 0+100_Crit. Whenever a Warrior Crits reduce their target's Defense by -2+-1_Rank. Backup.
Recruit pools & chances
Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.
| Pool | Weight | Chance in pool |
|---|---|---|
| AllHeroes · HeroPool_1 | 10 | 4% |
| Warriors · HeroPool_11 | 10 | 25% |
| Duelists and Warriors · HeroPool_18 | 10 | 14.29% |
Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.
Obtainable via
- S-Rank Hero choice 1 ← Endless Mode
Shop / system-fed — no event draws this pool.
Shop / system-fed — no event draws this pool.