Dragomir
The Executive
Hero · ID Hero_24 · Recruited by drafting · Shards, Crit, Omnivamp
“You'll want me here. Trust me.”
Lore
Current work
Dragomir's Awakening nearly killed him. Look closely and you could argue it partly did. Yet every year since, he's looked a little more vibrant, a little more alive; his doctors stopped trying to offer explanations long ago. He's well-spoken, with an old-world courtesy that puts people at ease and keeps anyone from investigating his condition too closely.
Motivation
Aegis is starting to ask questions. A new guild means new faces and answers he won't have to give for years.
Base stats
Designer difficulty-tuning composites (not shown in-game):
EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.
Guild — Aegis Global
“Certainty in an uncertain world.”
Profit is power. Money makes money and everything on the way will be debuffed.
Guilds are a cosmetic identity tag — they grant no gameplay bonus.
Classes
Assassin · primary Crit · secondary Attack, Magic, Defense
Assassins use Crit to deal bursts of damage with their auto attacks and active abilities. Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth.
Starting abilities
Starts with active ability equipped.
Rank B — Specialization (choose 1 of 3)
The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.
- Passive: The Greedy
- Passive: The Sanguine
- Passive: The Kingpin
Rank A — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Poisonous Burst | 10 | 6.67% |
| Poisonous Edge | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Poisonous Eye | 10 | 6.67% |
| Critical Defenses | 10 | 6.67% |
| Critical Invigoration | 10 | 6.67% |
| Enforced Presence | 10 | 6.67% |
| Critical Offense Growth | 10 | 6.67% |
| Aim True, Aim Quick | 10 | 6.67% |
| Shard Collector | 10 | 6.67% |
| Shard Plunderer | 10 | 6.67% |
| Banked Presence | 10 | 6.67% |
| Lurker | 10 | 6.67% |
| From the Shadows | 10 | 6.67% |
| Brutal Precision | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Mage Armor | 10 | 6.67% |
| Hermit | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Enchanted Attacks | 10 | 6.67% |
| Arcane Destruction | 10 | 6.67% |
| Burning Casts | 10 | 6.67% |
| Burning Absorption | 10 | 6.67% |
| Stalled Heat | 10 | 6.67% |
| Magical Growth | 10 | 6.67% |
| Freezing Casts | 10 | 6.67% |
| Freezing Absorption | 10 | 6.67% |
| Stalled Cold | 10 | 6.67% |
| Stalled Growth | 10 | 6.67% |
| Instacast | 10 | 6.67% |
| Fast Cast | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Bulk Formation | 10 | 6.67% |
| Vindictive Shields | 10 | 6.67% |
| Calming Presence | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Intimidating Aura | 10 | 6.67% |
| Rushed Offense | 10 | 6.67% |
| Rushed Size | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Burning Aura | 10 | 6.67% |
| Aggressive Presence | 10 | 6.67% |
| Burning Eye | 10 | 6.67% |
| Burning Restoration | 10 | 6.67% |
| Violent Presence | 10 | 6.67% |
| Brutal Vitality | 10 | 6.67% |
| Shield Line | 10 | 6.67% |
Rank S — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Poisonous Burst | 10 | 6.67% |
| Poisonous Edge | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Poisonous Eye | 10 | 6.67% |
| Critical Defenses | 10 | 6.67% |
| Critical Invigoration | 10 | 6.67% |
| Enforced Presence | 10 | 6.67% |
| Critical Offense Growth | 10 | 6.67% |
| Aim True, Aim Quick | 10 | 6.67% |
| Shard Collector | 10 | 6.67% |
| Shard Plunderer | 10 | 6.67% |
| Banked Presence | 10 | 6.67% |
| Lurker | 10 | 6.67% |
| From the Shadows | 10 | 6.67% |
| Brutal Precision | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Mage Armor | 10 | 6.67% |
| Hermit | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Enchanted Attacks | 10 | 6.67% |
| Arcane Destruction | 10 | 6.67% |
| Burning Casts | 10 | 6.67% |
| Burning Absorption | 10 | 6.67% |
| Stalled Heat | 10 | 6.67% |
| Magical Growth | 10 | 6.67% |
| Freezing Casts | 10 | 6.67% |
| Freezing Absorption | 10 | 6.67% |
| Stalled Cold | 10 | 6.67% |
| Stalled Growth | 10 | 6.67% |
| Instacast | 10 | 6.67% |
| Fast Cast | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Bulk Formation | 10 | 6.67% |
| Vindictive Shields | 10 | 6.67% |
| Calming Presence | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Intimidating Aura | 10 | 6.67% |
| Rushed Offense | 10 | 6.67% |
| Rushed Size | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Burning Aura | 10 | 6.67% |
| Aggressive Presence | 10 | 6.67% |
| Burning Eye | 10 | 6.67% |
| Burning Restoration | 10 | 6.67% |
| Violent Presence | 10 | 6.67% |
| Brutal Vitality | 10 | 6.67% |
| Shield Line | 10 | 6.67% |
Ability details
Gain 1+10_Crit Omnivamp, then deal 250+200_Magic+1000_Omnivamp damage. On kill, gain 2+2_Rank Shards.
Devour generates ?+?_Rank more Shards on kill. On cast, consume ? Shards to permanently gain ?+?_Rank Omnivamp and ?+?_Rank Crit.
On cast, gain ?+?_Rank Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain ? Mana and Stealth for ? seconds.
For Rush (?), Assassins and Vanguards gain ? Omnivamp and ? Crit per Shard generated this game. Backup.
Recruit pools & chances
Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.
| Pool | Weight | Chance in pool |
|---|---|---|
| AllHeroes · HeroPool_1 | 10 | 4% |
| Assassins · HeroPool_14 | 10 | 25% |
| Assassins and Mages · HeroPool_19 | 10 | 12.5% |
Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.
Obtainable via
- S-Rank Hero choice 1 ← Endless Mode
Shop / system-fed — no event draws this pool.
Shop / system-fed — no event draws this pool.