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Gaia Project Mage Ranged

Sal

The Keeper

Hero · ID Hero_23 · Recruited by drafting · Frost

“See? We're still here.”

Lore

Current work
She has always been keeping small things since she was a child: pressed flowers, faded photographs, small acts of preservation. Her Awakening carries the same instinct: frost that can shatter but also preserve, depending what's needed. It's the same frost that slows the poison in Pimenta's veins.

Motivation
She goes where Pimenta goes. Bring the day closer when none of this is needed anymore, and she'll work twice as hard to get there.

Base stats

Max Health725
Attack Damage30
Attack Interval (s)0.45
Attack Range2
Crit %15
Attack (scaling)0
Magic (scaling)25
Defense34
Attack Speed %0
Max Mana100
Mana Regen4
Starting Mana50
Mana Lock (s)1
Move Speed1.5
Projectile Speed6

Designer difficulty-tuning composites (not shown in-game):

EHP848.25
EOFF15.53
Sec / cast25

EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.

Guild — Gaia Project

“Fight for tomorrow, not just today.”

Grab a drink and raid some Rifts. Stall for more drinks, debuff on the morning after.

Guilds are a cosmetic identity tag — they grant no gameplay bonus.

Classes

Mage · primary Magic · secondary ManaRegen, Crit, MaxHealth

Mages use Magic to deal damage and disrupt enemies with their active abilities. Mage Mechanics: Stall, Burn, Frost.

Starting abilities

Starts with active ability equipped.

Active: Permafrost

Rank B — Specialization (choose 1 of 3)

The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.

The Breezy + Duelist
Debuff · Backup
The Lover
The Brisk + Warrior
Frost · Crit

Rank A — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Mage base class pool 19
Rank modifierWeightChance
Mage Armor 10 6.67%
Hermit 10 6.67%
Stall Certainty 10 6.67%
Enchanted Attacks 10 6.67%
Arcane Destruction 10 6.67%
Burning Casts 10 6.67%
Burning Absorption 10 6.67%
Stalled Heat 10 6.67%
Magical Growth 10 6.67%
Freezing Casts 10 6.67%
Freezing Absorption 10 6.67%
Stalled Cold 10 6.67%
Stalled Growth 10 6.67%
Instacast 10 6.67%
Fast Cast 10 6.67%
Duelist via The Breezy pool 1
Rank modifierWeightChance
Burning Attacks 10 6.67%
Burning Acceleration 10 6.67%
Poisonous Attacks 10 6.67%
Poisonous Acceleration 10 6.67%
Freezing Attacks 10 6.67%
Freezing Acceleration 10 6.67%
Debuff Velocity 10 6.67%
Rush Dynamo 10 6.67%
Critical Timing 10 6.67%
Critical Invigoration 10 6.67%
Rolling Speed 10 6.67%
Golden Eye 10 6.67%
Ranger 10 6.67%
Scaling Speed 10 6.67%
Stall Dynamo 10 6.67%
Warrior via The Brisk pool 4
Rank modifierWeightChance
Critical Invigoration 10 6.67%
Critical Attack Growth 10 6.67%
Critical Aggression 10 6.67%
Rush Overdrive 10 6.67%
Brutal Force 10 6.67%
Victorious Presence 10 6.67%
Fight and Win 10 6.67%
Critical Attacks 10 6.67%
Hit Hard, Hit Fast 10 6.67%
Ranger 10 6.67%
Rush Strength 10 6.67%
Shielding Presence 10 6.67%
Unfiltered Rage 10 6.67%
Shield Power 10 6.67%
Scaling Attack 10 6.67%

Rank S — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Mage base class pool 20
Rank modifierWeightChance
Mage Armor 10 6.67%
Hermit 10 6.67%
Stall Certainty 10 6.67%
Enchanted Attacks 10 6.67%
Arcane Destruction 10 6.67%
Burning Casts 10 6.67%
Burning Absorption 10 6.67%
Stalled Heat 10 6.67%
Magical Growth 10 6.67%
Freezing Casts 10 6.67%
Freezing Absorption 10 6.67%
Stalled Cold 10 6.67%
Stalled Growth 10 6.67%
Instacast 10 6.67%
Fast Cast 10 6.67%
Duelist via The Breezy pool 2
Rank modifierWeightChance
Burning Attacks 10 6.67%
Burning Acceleration 10 6.67%
Poisonous Attacks 10 6.67%
Poisonous Acceleration 10 6.67%
Freezing Attacks 10 6.67%
Freezing Acceleration 10 6.67%
Debuff Velocity 10 6.67%
Rush Dynamo 10 6.67%
Critical Timing 10 6.67%
Critical Invigoration 10 6.67%
Rolling Speed 10 6.67%
Golden Eye 10 6.67%
Ranger 10 6.67%
Scaling Speed 10 6.67%
Stall Dynamo 10 6.67%
Warrior via The Brisk pool 5
Rank modifierWeightChance
Critical Invigoration 10 6.67%
Critical Attack Growth 10 6.67%
Critical Aggression 10 6.67%
Rush Overdrive 10 6.67%
Brutal Force 10 6.67%
Victorious Presence 10 6.67%
Fight and Win 10 6.67%
Critical Attacks 10 6.67%
Hit Hard, Hit Fast 10 6.67%
Ranger 10 6.67%
Rush Strength 10 6.67%
Shielding Presence 10 6.67%
Unfiltered Rage 10 6.67%
Shield Power 10 6.67%
Scaling Attack 10 6.67%

Ability details

Permafrost Active

Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10+50_Magic bonus damage and inflicting 0+1_Rank Frost. This ability stacks.

The Breezy Passive

Whenever a Mage or Duelist inflicts a Debuff, they gain 0+1_Rank Attack Speed and 1+1_Rank Magic. Backup.

The Lover Passive

At start of combat, Heroes directly in front of Sal permanently gain 20 Defense. Pimenta gains 20 more.

The Brisk Passive

Bonus damage from Permafrost can Crit. On Crit, inflict ?+?_Rank Frost. On cast, Sal gains ?+?_Attack+?_Magic Crit.

Recruit pools & chances

Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.

PoolWeightChance in pool
AllHeroes · HeroPool_1104%
Mages · HeroPool_161025%
Assassins and Mages · HeroPool_191012.5%

Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.

Obtainable via

AllHeroes · HeroPool_1 · 4% in pool
Mages · HeroPool_16 · 25% in pool

Shop / system-fed — no event draws this pool.

Assassins and Mages · HeroPool_19 · 12.5% in pool

Shop / system-fed — no event draws this pool.