Pimenta
The Rose Knight
Hero · ID Hero_22 · Recruited by drafting · Poison, Stall
“If they want you, they'll have to go through me.”
Lore
Current work
She's the guardian who plants herself in front of her people to protect them. The poison spreads from her, buying everyone the time they need. She met Sal on the Gaia forum, trading notes, and after six months of bickering they noticed they were writing love letters. Their shared goal, once the crisis ends: a cottage with a rose garden.
Motivation
She and Sal want one thing answered: does your guild have a real chance of ending this? Gaia takes fewer contracts than the big names, and at this rate the cottage stays a long way off. Gaia is family, so they'll never fully leave. But move the clock forward, and they're with you.
Base stats
Designer difficulty-tuning composites (not shown in-game):
EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.
Guild — Gaia Project
“Fight for tomorrow, not just today.”
Grab a drink and raid some Rifts. Stall for more drinks, debuff on the morning after.
Guilds are a cosmetic identity tag — they grant no gameplay bonus.
Classes
Tank · primary Defense · secondary MaxHealth, Magic, ManaRegen
Tanks use Defense to protect their allies and disrupt enemies. Tank Mechanics: Stall, Poison, Frost.
Starting abilities
Starts with active ability equipped.
Rank B — Specialization (choose 1 of 3)
The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.
- Passive: The Spicy
- Passive: The Seasoned
- Passive: The Lover
Rank A — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Second Wind | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Stalled Defense | 10 | 6.67% |
| Resolute | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Freezing Presence | 10 | 6.67% |
| Spiked | 10 | 6.67% |
| The Best Offense... | 10 | 6.67% |
| Freezing Aura | 10 | 6.67% |
| Freezing Restoration | 10 | 6.67% |
| Poisonous Aura | 10 | 6.67% |
| Poisonous Restoration | 10 | 6.67% |
| Poisonous Presence | 10 | 6.67% |
| Protector | 10 | 6.67% |
| Rear Support | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Burning Attacks | 10 | 6.67% |
| Burning Acceleration | 10 | 6.67% |
| Poisonous Attacks | 10 | 6.67% |
| Poisonous Acceleration | 10 | 6.67% |
| Freezing Attacks | 10 | 6.67% |
| Freezing Acceleration | 10 | 6.67% |
| Debuff Velocity | 10 | 6.67% |
| Rush Dynamo | 10 | 6.67% |
| Critical Timing | 10 | 6.67% |
| Critical Invigoration | 10 | 6.67% |
| Rolling Speed | 10 | 6.67% |
| Golden Eye | 10 | 6.67% |
| Ranger | 10 | 6.67% |
| Scaling Speed | 10 | 6.67% |
| Stall Dynamo | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Mage Armor | 10 | 6.67% |
| Hermit | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Enchanted Attacks | 10 | 6.67% |
| Arcane Destruction | 10 | 6.67% |
| Burning Casts | 10 | 6.67% |
| Burning Absorption | 10 | 6.67% |
| Stalled Heat | 10 | 6.67% |
| Magical Growth | 10 | 6.67% |
| Freezing Casts | 10 | 6.67% |
| Freezing Absorption | 10 | 6.67% |
| Stalled Cold | 10 | 6.67% |
| Stalled Growth | 10 | 6.67% |
| Instacast | 10 | 6.67% |
| Fast Cast | 10 | 6.67% |
Rank S — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Second Wind | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Stalled Defense | 10 | 6.67% |
| Resolute | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Freezing Presence | 10 | 6.67% |
| Spiked | 10 | 6.67% |
| The Best Offense... | 10 | 6.67% |
| Freezing Aura | 10 | 6.67% |
| Freezing Restoration | 10 | 6.67% |
| Poisonous Aura | 10 | 6.67% |
| Poisonous Restoration | 10 | 6.67% |
| Poisonous Presence | 10 | 6.67% |
| Protector | 10 | 6.67% |
| Rear Support | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Burning Attacks | 10 | 6.67% |
| Burning Acceleration | 10 | 6.67% |
| Poisonous Attacks | 10 | 6.67% |
| Poisonous Acceleration | 10 | 6.67% |
| Freezing Attacks | 10 | 6.67% |
| Freezing Acceleration | 10 | 6.67% |
| Debuff Velocity | 10 | 6.67% |
| Rush Dynamo | 10 | 6.67% |
| Critical Timing | 10 | 6.67% |
| Critical Invigoration | 10 | 6.67% |
| Rolling Speed | 10 | 6.67% |
| Golden Eye | 10 | 6.67% |
| Ranger | 10 | 6.67% |
| Scaling Speed | 10 | 6.67% |
| Stall Dynamo | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Mage Armor | 10 | 6.67% |
| Hermit | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Enchanted Attacks | 10 | 6.67% |
| Arcane Destruction | 10 | 6.67% |
| Burning Casts | 10 | 6.67% |
| Burning Absorption | 10 | 6.67% |
| Stalled Heat | 10 | 6.67% |
| Magical Growth | 10 | 6.67% |
| Freezing Casts | 10 | 6.67% |
| Freezing Absorption | 10 | 6.67% |
| Stalled Cold | 10 | 6.67% |
| Stalled Growth | 10 | 6.67% |
| Instacast | 10 | 6.67% |
| Fast Cast | 10 | 6.67% |
Ability details
Create a poison cloud around Pimenta for 4.1 seconds. Each second, deal 5+50_Magic+50_Defense damage and inflict 2+4_Defense Poison to enemies in the poison cloud. Each second after Stall (1), gain 3+2_Rank HP/S per enemy in the poison cloud.
On auto attack, for each type of Debuff on the target inflict ?+?_Rank more of that Debuff and deal ?+?_AttackSpeed bonus damage.
Pepper Spray expands in size and lasts ? second longer. After Stall (?), Tanks and Mages gain ?+?_Rank Defense. Backup.
At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.
Recruit pools & chances
Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.
| Pool | Weight | Chance in pool |
|---|---|---|
| AllHeroes · HeroPool_1 | 10 | 4% |
| Tanks · HeroPool_12 | 10 | 25% |
| Tanks and Vanguards · HeroPool_20 | 10 | 14.29% |
Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.
Obtainable via
- S-Rank Hero choice 1 ← Endless Mode
Shop / system-fed — no event draws this pool.
Shop / system-fed — no event draws this pool.