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The Hunt Vanguard Melee

Ming

The Drifter

Hero · ID Hero_21 · Recruited by drafting · Burn, Rush

“So this is where the world sends me next.”

Lore

Current work
He's a frontliner with a particular kind of fire: solid, dependable, quiet in the briefing. Ming owns what fits in one bag and has never needed more. Guilds kept offering him a career path; he kept politely losing the paperwork. The Hunt is lenient enough to keep him on anyway - knowing full well that one morning, his bag will be gone.

Motivation
Ming lives in the moment, and it takes something real to grab his attention. There's something in how you lead that he can't quite let drift past.

Base stats

Max Health1100
Attack Damage37
Attack Interval (s)0.35
Attack Range1
Crit %15
Attack (scaling)0
Magic (scaling)0
Defense41
Attack Speed %0
Max Mana70
Mana Regen4
Starting Mana30
Mana Lock (s)1
Move Speed1.5

Designer difficulty-tuning composites (not shown in-game):

EHP1325.5
EOFF14.89
Sec / cast17.5

EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.

Guild — The Hunt

“When the call comes, we hunt.”

Bringing the hood to the Rifts. Rushing and stalling, whatever you need.

Guilds are a cosmetic identity tag — they grant no gameplay bonus.

Classes

Vanguard · primary MaxHealth · secondary Defense, AttackSpeed, Attack

Vanguards use Max HP to absorb and dish out damage. Vanguard Mechanics: Rush, Shields, Burn.

Starting abilities

Starts with passive ability equipped.

Passive: Inner Flame

Rank B — Specialization (choose 1 of 3)

The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.

The Searing
Stun · Rush · Burn
The Tempered
Rush · Backup
The Enlightened
Rush

Rank A — Upgrade pools

Offered 3 upgrades from this class pool; pick 1.

Vanguard base class pool 13
Rank modifierWeightChance
Bulk Formation 10 6.67%
Vindictive Shields 10 6.67%
Calming Presence 10 6.67%
Distraction 10 6.67%
Intimidating Aura 10 6.67%
Rushed Offense 10 6.67%
Rushed Size 10 6.67%
Rush Overdrive 10 6.67%
Burning Aura 10 6.67%
Aggressive Presence 10 6.67%
Burning Eye 10 6.67%
Burning Restoration 10 6.67%
Violent Presence 10 6.67%
Brutal Vitality 10 6.67%
Shield Line 10 6.67%

Rank S — Upgrade pools

Offered 3 upgrades from this class pool; pick 1.

Vanguard base class pool 14
Rank modifierWeightChance
Bulk Formation 10 6.67%
Vindictive Shields 10 6.67%
Calming Presence 10 6.67%
Distraction 10 6.67%
Intimidating Aura 10 6.67%
Rushed Offense 10 6.67%
Rushed Size 10 6.67%
Rush Overdrive 10 6.67%
Burning Aura 10 6.67%
Aggressive Presence 10 6.67%
Burning Eye 10 6.67%
Burning Restoration 10 6.67%
Violent Presence 10 6.67%
Brutal Vitality 10 6.67%
Shield Line 10 6.67%

Ability details

Inner Flame Passive

Each second, inflict ?+?_MaxHealth Burn on adjacent enemies. For Rush (?), double the Burn.

Searing Mantra Active

Channel flames to deal 100+25_MaxHealth+100_Magic damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

The Tempered Passive

For Rush (?), Vanguards gain 0+25_Rank% Max HP. Backup.

The Enlightened Passive

Increase the duration of Rush abilities by ?+?_Rank seconds. For Rush (?), Ming is immune to damage.

Recruit pools & chances

Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.

PoolWeightChance in pool
AllHeroes · HeroPool_1104%
Vanguards · HeroPool_131025%
Tanks and Vanguards · HeroPool_201014.29%

Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.

Obtainable via

AllHeroes · HeroPool_1 · 4% in pool
Vanguards · HeroPool_13 · 25% in pool

Shop / system-fed — no event draws this pool.

Tanks and Vanguards · HeroPool_20 · 14.29% in pool

Shop / system-fed — no event draws this pool.