Ming
The Drifter
Hero · ID Hero_21 · Recruited by drafting · Burn, Rush
“So this is where the world sends me next.”
Lore
Current work
He's a frontliner with a particular kind of fire: solid, dependable, quiet in the briefing. Ming owns what fits in one bag and has never needed more. Guilds kept offering him a career path; he kept politely losing the paperwork. The Hunt is lenient enough to keep him on anyway - knowing full well that one morning, his bag will be gone.
Motivation
Ming lives in the moment, and it takes something real to grab his attention. There's something in how you lead that he can't quite let drift past.
Base stats
Designer difficulty-tuning composites (not shown in-game):
EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.
Guild — The Hunt
“When the call comes, we hunt.”
Bringing the hood to the Rifts. Rushing and stalling, whatever you need.
Guilds are a cosmetic identity tag — they grant no gameplay bonus.
Classes
Vanguard · primary MaxHealth · secondary Defense, AttackSpeed, Attack
Vanguards use Max HP to absorb and dish out damage. Vanguard Mechanics: Rush, Shields, Burn.
Starting abilities
Starts with passive ability equipped.
Rank B — Specialization (choose 1 of 3)
The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.
- Active: Searing Mantra added
- Passive: The Tempered
- Passive: The Enlightened
Rank A — Upgrade pools
Offered 3 upgrades from this class pool; pick 1.
| Rank modifier | Weight | Chance |
|---|---|---|
| Bulk Formation | 10 | 6.67% |
| Vindictive Shields | 10 | 6.67% |
| Calming Presence | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Intimidating Aura | 10 | 6.67% |
| Rushed Offense | 10 | 6.67% |
| Rushed Size | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Burning Aura | 10 | 6.67% |
| Aggressive Presence | 10 | 6.67% |
| Burning Eye | 10 | 6.67% |
| Burning Restoration | 10 | 6.67% |
| Violent Presence | 10 | 6.67% |
| Brutal Vitality | 10 | 6.67% |
| Shield Line | 10 | 6.67% |
Rank S — Upgrade pools
Offered 3 upgrades from this class pool; pick 1.
| Rank modifier | Weight | Chance |
|---|---|---|
| Bulk Formation | 10 | 6.67% |
| Vindictive Shields | 10 | 6.67% |
| Calming Presence | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Intimidating Aura | 10 | 6.67% |
| Rushed Offense | 10 | 6.67% |
| Rushed Size | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Burning Aura | 10 | 6.67% |
| Aggressive Presence | 10 | 6.67% |
| Burning Eye | 10 | 6.67% |
| Burning Restoration | 10 | 6.67% |
| Violent Presence | 10 | 6.67% |
| Brutal Vitality | 10 | 6.67% |
| Shield Line | 10 | 6.67% |
Ability details
Each second, inflict ?+?_MaxHealth Burn on adjacent enemies. For Rush (?), double the Burn.
Channel flames to deal 100+25_MaxHealth+100_Magic damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
For Rush (?), Vanguards gain 0+25_Rank% Max HP. Backup.
Increase the duration of Rush abilities by ?+?_Rank seconds. For Rush (?), Ming is immune to damage.
Recruit pools & chances
Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.
| Pool | Weight | Chance in pool |
|---|---|---|
| AllHeroes · HeroPool_1 | 10 | 4% |
| Vanguards · HeroPool_13 | 10 | 25% |
| Tanks and Vanguards · HeroPool_20 | 10 | 14.29% |
Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.
Obtainable via
- S-Rank Hero choice 1 ← Endless Mode
Shop / system-fed — no event draws this pool.
Shop / system-fed — no event draws this pool.