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A Temple Duelist Ranged

Karsu

The Finisher

Hero · ID Hero_20 · Recruited by drafting · Frost

“I'm not here to talk.”

Lore

Current work
She's a frost duelist: patient, exact, and the one who actually finishes the fights everyone else in the punk guild loves starting. She came over from Aegis Global, Dragomir's department officially, and whatever she walked away with isn't on any record. A Temple offered her a contract on the spot.

Motivation
She doesn't think the big, official guilds will ever end this crisis. If your guild does things differently, she'll listen.

Base stats

Max Health650
Attack Damage30
Attack Interval (s)0.53
Attack Range5
Crit %15
Attack (scaling)0
Magic (scaling)0
Defense29
Attack Speed %20
Max Mana80
Mana Regen4
Starting Mana40
Mana Lock (s)1
Move Speed1.5
Projectile Speed5

Designer difficulty-tuning composites (not shown in-game):

EHP744.25
EOFF21.94
Sec / cast20

EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.

Guild — A Temple

“No gods. No masters.”

Anarchy in the Rifts! Rushing and debuffing everything in their path.

Guilds are a cosmetic identity tag — they grant no gameplay bonus.

Classes

Duelist · primary AttackSpeed · secondary Crit, Attack, MaxHealth

Duelists use Attack Speed to rapidly auto attack. Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards.

Starting abilities

Starts with active ability equipped.

Active: Snowpiercer

Rank B — Specialization (choose 1 of 3)

The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.

The Falling Snow
Stall · Crit
The Warband
Backup
The Frostbite + Warrior
Frost

Rank A — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Duelist base class pool 1
Rank modifierWeightChance
Burning Attacks 10 6.67%
Burning Acceleration 10 6.67%
Poisonous Attacks 10 6.67%
Poisonous Acceleration 10 6.67%
Freezing Attacks 10 6.67%
Freezing Acceleration 10 6.67%
Debuff Velocity 10 6.67%
Rush Dynamo 10 6.67%
Critical Timing 10 6.67%
Critical Invigoration 10 6.67%
Rolling Speed 10 6.67%
Golden Eye 10 6.67%
Ranger 10 6.67%
Scaling Speed 10 6.67%
Stall Dynamo 10 6.67%
Warrior via The Frostbite pool 4
Rank modifierWeightChance
Critical Invigoration 10 6.67%
Critical Attack Growth 10 6.67%
Critical Aggression 10 6.67%
Rush Overdrive 10 6.67%
Brutal Force 10 6.67%
Victorious Presence 10 6.67%
Fight and Win 10 6.67%
Critical Attacks 10 6.67%
Hit Hard, Hit Fast 10 6.67%
Ranger 10 6.67%
Rush Strength 10 6.67%
Shielding Presence 10 6.67%
Unfiltered Rage 10 6.67%
Shield Power 10 6.67%
Scaling Attack 10 6.67%

Rank S — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Duelist base class pool 2
Rank modifierWeightChance
Burning Attacks 10 6.67%
Burning Acceleration 10 6.67%
Poisonous Attacks 10 6.67%
Poisonous Acceleration 10 6.67%
Freezing Attacks 10 6.67%
Freezing Acceleration 10 6.67%
Debuff Velocity 10 6.67%
Rush Dynamo 10 6.67%
Critical Timing 10 6.67%
Critical Invigoration 10 6.67%
Rolling Speed 10 6.67%
Golden Eye 10 6.67%
Ranger 10 6.67%
Scaling Speed 10 6.67%
Stall Dynamo 10 6.67%
Warrior via The Frostbite pool 5
Rank modifierWeightChance
Critical Invigoration 10 6.67%
Critical Attack Growth 10 6.67%
Critical Aggression 10 6.67%
Rush Overdrive 10 6.67%
Brutal Force 10 6.67%
Victorious Presence 10 6.67%
Fight and Win 10 6.67%
Critical Attacks 10 6.67%
Hit Hard, Hit Fast 10 6.67%
Ranger 10 6.67%
Rush Strength 10 6.67%
Shielding Presence 10 6.67%
Unfiltered Rage 10 6.67%
Shield Power 10 6.67%
Scaling Attack 10 6.67%

Ability details

Snowpiercer Active

Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25+100_Attack+100_Magic damage and inflicts 4+6.67_AttackSpeed Frost.

The Falling Snow Passive

Snowpiercer fires ? more arrows. After Stall (?), Snowpiercer arrows gain ?+?_Rank Crit.

The Warband Passive

On cast, permanently gain ? Crit, ? Attack, and ? Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.

The Frostbite Passive

On auto attack, fire an additional arrow that inflicts ?+?_AttackSpeed Frost and deals ?+?_Attack% of normal auto attack damage.

Recruit pools & chances

Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.

PoolWeightChance in pool
AllHeroes · HeroPool_1104%
RangedHeroes · HeroPool_21020%
Starting Heroes · HeroPool_31012.5%
Duelists · HeroPool_151025%
Duelists and Warriors · HeroPool_181014.29%

Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.

Obtainable via

AllHeroes · HeroPool_1 · 4% in pool
RangedHeroes · HeroPool_2 · 20% in pool

Shop / system-fed — no event draws this pool.

Starting Heroes · HeroPool_3 · 12.5% in pool

Shop / system-fed — no event draws this pool.

Duelists · HeroPool_15 · 25% in pool

Shop / system-fed — no event draws this pool.

Duelists and Warriors · HeroPool_18 · 14.29% in pool

Shop / system-fed — no event draws this pool.