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The Hunt Assassin Ranged

Hoyoung

The Newcomer

Hero · ID Hero_2 · Recruited by drafting · Crit

“Everything is lining up.”

Lore

Current work
Even by a marksman's standard he's reliable to a degree that's rare, and no one can trace where he learned it: no paper trail, no prior guild, no training on record. He keeps to himself, says only what needs saying, and the shot lines up every time. He's covering a younger brother's tuition; once it's paid, he may leave the way he arrived.

Motivation
A smaller guild means less time waiting at the back of a big raid and more contracts he can actually close. More contracts, more rank, more money. The math isn't complicated.

Base stats

Max Health675
Attack Damage37
Attack Interval (s)0.47
Attack Range5
Crit %50
Attack (scaling)0
Magic (scaling)0
Defense30
Attack Speed %0
Max Mana80
Mana Regen4
Starting Mana45
Mana Lock (s)0.5
Move Speed1.5
Projectile Speed6

Designer difficulty-tuning composites (not shown in-game):

EHP776.25
EOFF26.09
Sec / cast20

EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.

Guild — The Hunt

“When the call comes, we hunt.”

Bringing the hood to the Rifts. Rushing and stalling, whatever you need.

Guilds are a cosmetic identity tag — they grant no gameplay bonus.

Classes

Assassin · primary Crit · secondary Attack, Magic, Defense

Assassins use Crit to deal bursts of damage with their auto attacks and active abilities. Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth.

Starting abilities

Starts with active ability equipped.

Active: Killshot

Rank B — Specialization (choose 1 of 3)

The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.

The Conduit + Mystic
Backup · Stealth
The Hunter
Crit · Shards
The Sniper + Warrior
Crit

Rank A — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Assassin base class pool 16
Rank modifierWeightChance
Poisonous Burst 10 6.67%
Poisonous Edge 10 6.67%
Rush Overdrive 10 6.67%
Poisonous Eye 10 6.67%
Critical Defenses 10 6.67%
Critical Invigoration 10 6.67%
Enforced Presence 10 6.67%
Critical Offense Growth 10 6.67%
Aim True, Aim Quick 10 6.67%
Shard Collector 10 6.67%
Shard Plunderer 10 6.67%
Banked Presence 10 6.67%
Lurker 10 6.67%
From the Shadows 10 6.67%
Brutal Precision 10 6.67%
Mystic via The Conduit pool 10
Rank modifierWeightChance
Rolling Conduit 10 6.67%
Shard Weaver 10 6.67%
Sideline Support 10 6.67%
Stall Battery 10 6.67%
Stall Enlightenment 10 6.67%
Stall Certainty 10 6.67%
Shield Magnification 10 6.67%
Empowered Magic 10 6.67%
Shield Formation 10 6.67%
Sideline Empowerment 10 6.67%
Protective Magic 10 6.67%
Arcane Growth 10 6.67%
Debuff Amplification 10 6.67%
Debuff Channeling 10 6.67%
Debuff Protection 10 6.67%
Warrior via The Sniper pool 4
Rank modifierWeightChance
Critical Invigoration 10 6.67%
Critical Attack Growth 10 6.67%
Critical Aggression 10 6.67%
Rush Overdrive 10 6.67%
Brutal Force 10 6.67%
Victorious Presence 10 6.67%
Fight and Win 10 6.67%
Critical Attacks 10 6.67%
Hit Hard, Hit Fast 10 6.67%
Ranger 10 6.67%
Rush Strength 10 6.67%
Shielding Presence 10 6.67%
Unfiltered Rage 10 6.67%
Shield Power 10 6.67%
Scaling Attack 10 6.67%

Rank S — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Assassin base class pool 17
Rank modifierWeightChance
Poisonous Burst 10 6.67%
Poisonous Edge 10 6.67%
Rush Overdrive 10 6.67%
Poisonous Eye 10 6.67%
Critical Defenses 10 6.67%
Critical Invigoration 10 6.67%
Enforced Presence 10 6.67%
Critical Offense Growth 10 6.67%
Aim True, Aim Quick 10 6.67%
Shard Collector 10 6.67%
Shard Plunderer 10 6.67%
Banked Presence 10 6.67%
Lurker 10 6.67%
From the Shadows 10 6.67%
Brutal Precision 10 6.67%
Mystic via The Conduit pool 11
Rank modifierWeightChance
Rolling Conduit 10 6.67%
Shard Weaver 10 6.67%
Sideline Support 10 6.67%
Stall Battery 10 6.67%
Stall Enlightenment 10 6.67%
Stall Certainty 10 6.67%
Shield Magnification 10 6.67%
Empowered Magic 10 6.67%
Shield Formation 10 6.67%
Sideline Empowerment 10 6.67%
Protective Magic 10 6.67%
Arcane Growth 10 6.67%
Debuff Amplification 10 6.67%
Debuff Channeling 10 6.67%
Debuff Protection 10 6.67%
Warrior via The Sniper pool 5
Rank modifierWeightChance
Critical Invigoration 10 6.67%
Critical Attack Growth 10 6.67%
Critical Aggression 10 6.67%
Rush Overdrive 10 6.67%
Brutal Force 10 6.67%
Victorious Presence 10 6.67%
Fight and Win 10 6.67%
Critical Attacks 10 6.67%
Hit Hard, Hit Fast 10 6.67%
Ranger 10 6.67%
Rush Strength 10 6.67%
Shielding Presence 10 6.67%
Unfiltered Rage 10 6.67%
Shield Power 10 6.67%
Scaling Attack 10 6.67%

Ability details

Killshot Active

Fire an arrow at the farthest enemy. It deals 250+250_Attack+250_Magic damage and gains 25+100_Crit additional Crit.

The Conduit Passive

On kill, permanently gain ? Mana Regen and Stealth for ? seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.

The Hunter Passive

Killshot gains ?+?_Rank Crit the first ?+?_Rank times it is cast each combat. On kill, gain ? Shard for each hex from the enemy.

The Sniper Passive

Always choose to target the furthest enemy. Auto attacks gain ?+?_Rank Attack and ?+?_Rank Crit for each hex from the enemy.

Recruit pools & chances

Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.

PoolWeightChance in pool
AllHeroes · HeroPool_1104%
Assassins · HeroPool_141025%
Assassins and Mages · HeroPool_191012.5%

Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.

Obtainable via

AllHeroes · HeroPool_1 · 4% in pool
Assassins · HeroPool_14 · 25% in pool

Shop / system-fed — no event draws this pool.

Assassins and Mages · HeroPool_19 · 12.5% in pool

Shop / system-fed — no event draws this pool.