Skip to content
GuildrunCodex
A Temple Vanguard Melee

Rip

The Butcher

Hero · ID Hero_18 · Recruited by drafting · Rush

“Woof woof, no need to be scared. I don't bite.”

Lore

Current work
He's a frontliner with a reputation for tearing the heart out of whatever he kills, a habit left over from his old job on a cleanup crew hauling monster carcasses He Awakened mid-shift; A Temple was the only guild that showed up to recruit him. Behind the mask he's entirely sane. Most teammates need time to work that out.

Motivation
Point him towards fresh meat and he'll join your slaughterhouse gladly. Your recruiter gets about thirty seconds to do so.

Base stats

Max Health1250
Attack Damage41
Attack Interval (s)0.42
Attack Range1
Crit %15
Attack (scaling)0
Magic (scaling)0
Defense42
Attack Speed %0
Max Mana75
Mana Regen4
Starting Mana25
Mana Lock (s)0.5
Move Speed1.5

Designer difficulty-tuning composites (not shown in-game):

EHP1512.5
EOFF19.8
Sec / cast18.75

EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.

Guild — A Temple

“No gods. No masters.”

Anarchy in the Rifts! Rushing and debuffing everything in their path.

Guilds are a cosmetic identity tag — they grant no gameplay bonus.

Classes

Vanguard · primary MaxHealth · secondary Defense, AttackSpeed, Attack

Vanguards use Max HP to absorb and dish out damage. Vanguard Mechanics: Rush, Shields, Burn.

Starting abilities

Starts with passive ability equipped.

Passive: Bloodthirsty

Rank B — Specialization (choose 1 of 3)

The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.

The Glutton
Rush · Backup
The Enraged
Rush · Omnivamp
The Brute + Assassin
Crit

Rank A — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Vanguard base class pool 13
Rank modifierWeightChance
Bulk Formation 10 6.67%
Vindictive Shields 10 6.67%
Calming Presence 10 6.67%
Distraction 10 6.67%
Intimidating Aura 10 6.67%
Rushed Offense 10 6.67%
Rushed Size 10 6.67%
Rush Overdrive 10 6.67%
Burning Aura 10 6.67%
Aggressive Presence 10 6.67%
Burning Eye 10 6.67%
Burning Restoration 10 6.67%
Violent Presence 10 6.67%
Brutal Vitality 10 6.67%
Shield Line 10 6.67%
Assassin via The Brute pool 16
Rank modifierWeightChance
Poisonous Burst 10 6.67%
Poisonous Edge 10 6.67%
Rush Overdrive 10 6.67%
Poisonous Eye 10 6.67%
Critical Defenses 10 6.67%
Critical Invigoration 10 6.67%
Enforced Presence 10 6.67%
Critical Offense Growth 10 6.67%
Aim True, Aim Quick 10 6.67%
Shard Collector 10 6.67%
Shard Plunderer 10 6.67%
Banked Presence 10 6.67%
Lurker 10 6.67%
From the Shadows 10 6.67%
Brutal Precision 10 6.67%

Rank S — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Vanguard base class pool 14
Rank modifierWeightChance
Bulk Formation 10 6.67%
Vindictive Shields 10 6.67%
Calming Presence 10 6.67%
Distraction 10 6.67%
Intimidating Aura 10 6.67%
Rushed Offense 10 6.67%
Rushed Size 10 6.67%
Rush Overdrive 10 6.67%
Burning Aura 10 6.67%
Aggressive Presence 10 6.67%
Burning Eye 10 6.67%
Burning Restoration 10 6.67%
Violent Presence 10 6.67%
Brutal Vitality 10 6.67%
Shield Line 10 6.67%
Assassin via The Brute pool 17
Rank modifierWeightChance
Poisonous Burst 10 6.67%
Poisonous Edge 10 6.67%
Rush Overdrive 10 6.67%
Poisonous Eye 10 6.67%
Critical Defenses 10 6.67%
Critical Invigoration 10 6.67%
Enforced Presence 10 6.67%
Critical Offense Growth 10 6.67%
Aim True, Aim Quick 10 6.67%
Shard Collector 10 6.67%
Shard Plunderer 10 6.67%
Banked Presence 10 6.67%
Lurker 10 6.67%
From the Shadows 10 6.67%
Brutal Precision 10 6.67%

Ability details

Bloodthirsty Passive

For Rush (?), gain 0+5_MaxHealth Attack. Whenever Rip or an enemy adjacent to him first drops below ?% Max HP, refresh all of his Rush abilities and gain 0+2_MaxHealth Attack Speed.

The Glutton Passive

On Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

Rampage Active

Enter a rage, gaining 0+10_MaxHealth+250_Magic Max HP, 5+5_Rank Attack Speed, and 2+2_Rank Omnivamp. This ability stacks.

The Brute Passive

On Crit, steal ?+?_Crit Health from the target.

Recruit pools & chances

Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.

PoolWeightChance in pool
AllHeroes · HeroPool_1104%
Vanguards · HeroPool_131025%
Tanks and Vanguards · HeroPool_201014.29%

Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.

Obtainable via

AllHeroes · HeroPool_1 · 4% in pool
Vanguards · HeroPool_13 · 25% in pool

Shop / system-fed — no event draws this pool.

Tanks and Vanguards · HeroPool_20 · 14.29% in pool

Shop / system-fed — no event draws this pool.