Rip
The Butcher
Hero · ID Hero_18 · Recruited by drafting · Rush
“Woof woof, no need to be scared. I don't bite.”
Lore
Current work
He's a frontliner with a reputation for tearing the heart out of whatever he kills, a habit left over from his old job on a cleanup crew hauling monster carcasses He Awakened mid-shift; A Temple was the only guild that showed up to recruit him. Behind the mask he's entirely sane. Most teammates need time to work that out.
Motivation
Point him towards fresh meat and he'll join your slaughterhouse gladly. Your recruiter gets about thirty seconds to do so.
Base stats
Designer difficulty-tuning composites (not shown in-game):
EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.
Guild — A Temple
“No gods. No masters.”
Anarchy in the Rifts! Rushing and debuffing everything in their path.
Guilds are a cosmetic identity tag — they grant no gameplay bonus.
Classes
Vanguard · primary MaxHealth · secondary Defense, AttackSpeed, Attack
Vanguards use Max HP to absorb and dish out damage. Vanguard Mechanics: Rush, Shields, Burn.
Starting abilities
Starts with passive ability equipped.
Rank B — Specialization (choose 1 of 3)
The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.
- Passive: The Glutton
- Active: Rampage added
- Passive: The Brute
Rank A — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Bulk Formation | 10 | 6.67% |
| Vindictive Shields | 10 | 6.67% |
| Calming Presence | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Intimidating Aura | 10 | 6.67% |
| Rushed Offense | 10 | 6.67% |
| Rushed Size | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Burning Aura | 10 | 6.67% |
| Aggressive Presence | 10 | 6.67% |
| Burning Eye | 10 | 6.67% |
| Burning Restoration | 10 | 6.67% |
| Violent Presence | 10 | 6.67% |
| Brutal Vitality | 10 | 6.67% |
| Shield Line | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Poisonous Burst | 10 | 6.67% |
| Poisonous Edge | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Poisonous Eye | 10 | 6.67% |
| Critical Defenses | 10 | 6.67% |
| Critical Invigoration | 10 | 6.67% |
| Enforced Presence | 10 | 6.67% |
| Critical Offense Growth | 10 | 6.67% |
| Aim True, Aim Quick | 10 | 6.67% |
| Shard Collector | 10 | 6.67% |
| Shard Plunderer | 10 | 6.67% |
| Banked Presence | 10 | 6.67% |
| Lurker | 10 | 6.67% |
| From the Shadows | 10 | 6.67% |
| Brutal Precision | 10 | 6.67% |
Rank S — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Bulk Formation | 10 | 6.67% |
| Vindictive Shields | 10 | 6.67% |
| Calming Presence | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Intimidating Aura | 10 | 6.67% |
| Rushed Offense | 10 | 6.67% |
| Rushed Size | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Burning Aura | 10 | 6.67% |
| Aggressive Presence | 10 | 6.67% |
| Burning Eye | 10 | 6.67% |
| Burning Restoration | 10 | 6.67% |
| Violent Presence | 10 | 6.67% |
| Brutal Vitality | 10 | 6.67% |
| Shield Line | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Poisonous Burst | 10 | 6.67% |
| Poisonous Edge | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Poisonous Eye | 10 | 6.67% |
| Critical Defenses | 10 | 6.67% |
| Critical Invigoration | 10 | 6.67% |
| Enforced Presence | 10 | 6.67% |
| Critical Offense Growth | 10 | 6.67% |
| Aim True, Aim Quick | 10 | 6.67% |
| Shard Collector | 10 | 6.67% |
| Shard Plunderer | 10 | 6.67% |
| Banked Presence | 10 | 6.67% |
| Lurker | 10 | 6.67% |
| From the Shadows | 10 | 6.67% |
| Brutal Precision | 10 | 6.67% |
Ability details
For Rush (?), gain 0+5_MaxHealth Attack. Whenever Rip or an enemy adjacent to him first drops below ?% Max HP, refresh all of his Rush abilities and gain 0+2_MaxHealth Attack Speed.
On Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.
Enter a rage, gaining 0+10_MaxHealth+250_Magic Max HP, 5+5_Rank Attack Speed, and 2+2_Rank Omnivamp. This ability stacks.
On Crit, steal ?+?_Crit Health from the target.
Recruit pools & chances
Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.
| Pool | Weight | Chance in pool |
|---|---|---|
| AllHeroes · HeroPool_1 | 10 | 4% |
| Vanguards · HeroPool_13 | 10 | 25% |
| Tanks and Vanguards · HeroPool_20 | 10 | 14.29% |
Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.
Obtainable via
- S-Rank Hero choice 1 ← Endless Mode
Shop / system-fed — no event draws this pool.
Shop / system-fed — no event draws this pool.