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L'Héritage Mage Ranged

Ratna

The Matriarch

Hero · ID Hero_17 · Recruited by drafting · Crit

“Are you sure your guild can afford me?”

Lore

Current work
Ratna works in public relations for L'Héritage, smoothing over disasters and getting government support and favorable extraction rights signed. The chairman takes her calls when he won't take anyone else's. She works a rift the same way she works a room: watching who's in it, who's worth knowing, what it needs from her next.

Motivation
You don't recruit Ratna. You earn her attention, and then she lends your guild her influence.

Base stats

Max Health575
Attack Damage20
Attack Interval (s)0.43
Attack Range4
Crit %15
Attack (scaling)0
Magic (scaling)25
Defense27
Attack Speed %0
Max Mana80
Mana Regen4
Starting Mana30
Mana Lock (s)0.75
Move Speed1.5
Projectile Speed6

Designer difficulty-tuning composites (not shown in-game):

EHP661.25
EOFF9.89
Sec / cast20

EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.

Guild — L'Héritage

“Excellence is a legacy.”

Balanciaga ain't got nothing on us. All about items and stat scaling.

Guilds are a cosmetic identity tag — they grant no gameplay bonus.

Classes

Mage · primary Magic · secondary ManaRegen, Crit, MaxHealth

Mages use Magic to deal damage and disrupt enemies with their active abilities. Mage Mechanics: Stall, Burn, Frost.

Starting abilities

Starts with active ability equipped.

Active: Starfall

Rank B — Specialization (choose 1 of 3)

The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.

The Fashionable
The Ostentatious + Mystic
Backup
The Magnanimous + Assassin
Crit · Stealth · Rush

Rank A — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Mage base class pool 19
Rank modifierWeightChance
Mage Armor 10 6.67%
Hermit 10 6.67%
Stall Certainty 10 6.67%
Enchanted Attacks 10 6.67%
Arcane Destruction 10 6.67%
Burning Casts 10 6.67%
Burning Absorption 10 6.67%
Stalled Heat 10 6.67%
Magical Growth 10 6.67%
Freezing Casts 10 6.67%
Freezing Absorption 10 6.67%
Stalled Cold 10 6.67%
Stalled Growth 10 6.67%
Instacast 10 6.67%
Fast Cast 10 6.67%
Mystic via The Ostentatious pool 10
Rank modifierWeightChance
Rolling Conduit 10 6.67%
Shard Weaver 10 6.67%
Sideline Support 10 6.67%
Stall Battery 10 6.67%
Stall Enlightenment 10 6.67%
Stall Certainty 10 6.67%
Shield Magnification 10 6.67%
Empowered Magic 10 6.67%
Shield Formation 10 6.67%
Sideline Empowerment 10 6.67%
Protective Magic 10 6.67%
Arcane Growth 10 6.67%
Debuff Amplification 10 6.67%
Debuff Channeling 10 6.67%
Debuff Protection 10 6.67%
Assassin via The Magnanimous pool 16
Rank modifierWeightChance
Poisonous Burst 10 6.67%
Poisonous Edge 10 6.67%
Rush Overdrive 10 6.67%
Poisonous Eye 10 6.67%
Critical Defenses 10 6.67%
Critical Invigoration 10 6.67%
Enforced Presence 10 6.67%
Critical Offense Growth 10 6.67%
Aim True, Aim Quick 10 6.67%
Shard Collector 10 6.67%
Shard Plunderer 10 6.67%
Banked Presence 10 6.67%
Lurker 10 6.67%
From the Shadows 10 6.67%
Brutal Precision 10 6.67%

Rank S — Upgrade pools

Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.

Mage base class pool 20
Rank modifierWeightChance
Mage Armor 10 6.67%
Hermit 10 6.67%
Stall Certainty 10 6.67%
Enchanted Attacks 10 6.67%
Arcane Destruction 10 6.67%
Burning Casts 10 6.67%
Burning Absorption 10 6.67%
Stalled Heat 10 6.67%
Magical Growth 10 6.67%
Freezing Casts 10 6.67%
Freezing Absorption 10 6.67%
Stalled Cold 10 6.67%
Stalled Growth 10 6.67%
Instacast 10 6.67%
Fast Cast 10 6.67%
Mystic via The Ostentatious pool 11
Rank modifierWeightChance
Rolling Conduit 10 6.67%
Shard Weaver 10 6.67%
Sideline Support 10 6.67%
Stall Battery 10 6.67%
Stall Enlightenment 10 6.67%
Stall Certainty 10 6.67%
Shield Magnification 10 6.67%
Empowered Magic 10 6.67%
Shield Formation 10 6.67%
Sideline Empowerment 10 6.67%
Protective Magic 10 6.67%
Arcane Growth 10 6.67%
Debuff Amplification 10 6.67%
Debuff Channeling 10 6.67%
Debuff Protection 10 6.67%
Assassin via The Magnanimous pool 17
Rank modifierWeightChance
Poisonous Burst 10 6.67%
Poisonous Edge 10 6.67%
Rush Overdrive 10 6.67%
Poisonous Eye 10 6.67%
Critical Defenses 10 6.67%
Critical Invigoration 10 6.67%
Enforced Presence 10 6.67%
Critical Offense Growth 10 6.67%
Aim True, Aim Quick 10 6.67%
Shard Collector 10 6.67%
Shard Plunderer 10 6.67%
Banked Presence 10 6.67%
Lurker 10 6.67%
From the Shadows 10 6.67%
Brutal Precision 10 6.67%

Ability details

Starfall Active

Conjure celestial magic to deal 190+150|250|450|750_Magic damage. On kill, permanently gain 10+10_Rank Magic. On Crit, Stun all enemies for .0+.5_Rank seconds.

The Fashionable Passive

Gain an item slot. At start of combat, gain ? Magic, ? Mana Regen, and ? HP/S per rarity level of each equipped item.

The Ostentatious Passive

On cast, other Heroes gain 0+20_Magic Magic and 0+25_ManaRegen Mana Regen. Backup Only: At start of combat, Mages and Mystics gain 0+20_Magic Magic and 0+25_ManaRegen Mana Regen.

The Magnanimous Passive

Starfall also hits the lowest health enemy the first ?+?_Rank times it is cast each combat. On kill, gain Stealth for ? seconds and permanently gain ?+?_Rank Crit.

Recruit pools & chances

Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.

PoolWeightChance in pool
AllHeroes · HeroPool_1104%
RangedHeroes · HeroPool_21020%
Starting Heroes · HeroPool_31012.5%
Mages · HeroPool_161025%
Assassins and Mages · HeroPool_191012.5%

Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.

Obtainable via

AllHeroes · HeroPool_1 · 4% in pool
RangedHeroes · HeroPool_2 · 20% in pool

Shop / system-fed — no event draws this pool.

Starting Heroes · HeroPool_3 · 12.5% in pool

Shop / system-fed — no event draws this pool.

Mages · HeroPool_16 · 25% in pool

Shop / system-fed — no event draws this pool.

Assassins and Mages · HeroPool_19 · 12.5% in pool

Shop / system-fed — no event draws this pool.