Gustav
The Analyst
Hero · ID Hero_16 · Recruited by drafting · Frost, Shields
“I've been wanting to test a scenario like this.”
Lore
Current work
He came up through academia, with three published papers before he turned twenty one, and Aegis hired him straight out of his post-doc. He runs the numbers behind crystal refining, making each batch yield more usable energy than the last, and his models are why Aegis's supply chain has stayed a step ahead of every competitor for six straight quarters.
Motivation
He wants a new challenge. Yours presents an interesting scenario. He'd like to see how it plays out.
Base stats
Designer difficulty-tuning composites (not shown in-game):
EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.
Guild — Aegis Global
“Certainty in an uncertain world.”
Profit is power. Money makes money and everything on the way will be debuffed.
Guilds are a cosmetic identity tag — they grant no gameplay bonus.
Classes
Mystic · primary ManaRegen · secondary Magic, AttackSpeed, Defense
Mystics use Mana Regen to repeatedly cast their active ability, aiding allies and disrupting enemies. Mystic Mechanics: Shields, Shards, Debuffs, Stall.
Starting abilities
Starts with active ability equipped.
Rank B — Specialization (choose 1 of 3)
The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.
- Passive: The Investor
- Passive: The Glacier
- Passive: The Avalanche
Rank A — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Rolling Conduit | 10 | 6.67% |
| Shard Weaver | 10 | 6.67% |
| Sideline Support | 10 | 6.67% |
| Stall Battery | 10 | 6.67% |
| Stall Enlightenment | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Shield Magnification | 10 | 6.67% |
| Empowered Magic | 10 | 6.67% |
| Shield Formation | 10 | 6.67% |
| Sideline Empowerment | 10 | 6.67% |
| Protective Magic | 10 | 6.67% |
| Arcane Growth | 10 | 6.67% |
| Debuff Amplification | 10 | 6.67% |
| Debuff Channeling | 10 | 6.67% |
| Debuff Protection | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Second Wind | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Stalled Defense | 10 | 6.67% |
| Resolute | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Freezing Presence | 10 | 6.67% |
| Spiked | 10 | 6.67% |
| The Best Offense... | 10 | 6.67% |
| Freezing Aura | 10 | 6.67% |
| Freezing Restoration | 10 | 6.67% |
| Poisonous Aura | 10 | 6.67% |
| Poisonous Restoration | 10 | 6.67% |
| Poisonous Presence | 10 | 6.67% |
| Protector | 10 | 6.67% |
| Rear Support | 10 | 6.67% |
Rank S — Upgrade pools
Single-class heroes are offered 3 upgrades from their class pool (pick 1). If a specialization adds a second class, rank A/S instead offer 4 upgrades split across both class pools, drawn without replacement.
| Rank modifier | Weight | Chance |
|---|---|---|
| Rolling Conduit | 10 | 6.67% |
| Shard Weaver | 10 | 6.67% |
| Sideline Support | 10 | 6.67% |
| Stall Battery | 10 | 6.67% |
| Stall Enlightenment | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Shield Magnification | 10 | 6.67% |
| Empowered Magic | 10 | 6.67% |
| Shield Formation | 10 | 6.67% |
| Sideline Empowerment | 10 | 6.67% |
| Protective Magic | 10 | 6.67% |
| Arcane Growth | 10 | 6.67% |
| Debuff Amplification | 10 | 6.67% |
| Debuff Channeling | 10 | 6.67% |
| Debuff Protection | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Second Wind | 10 | 6.67% |
| Stall Certainty | 10 | 6.67% |
| Stalled Defense | 10 | 6.67% |
| Resolute | 10 | 6.67% |
| Distraction | 10 | 6.67% |
| Freezing Presence | 10 | 6.67% |
| Spiked | 10 | 6.67% |
| The Best Offense... | 10 | 6.67% |
| Freezing Aura | 10 | 6.67% |
| Freezing Restoration | 10 | 6.67% |
| Poisonous Aura | 10 | 6.67% |
| Poisonous Restoration | 10 | 6.67% |
| Poisonous Presence | 10 | 6.67% |
| Protector | 10 | 6.67% |
| Rear Support | 10 | 6.67% |
Ability details
Create a Blizzard for 5.1 seconds. Each second, inflict 1+12.5_ManaRegen Frost and deal 10+50_Magic damage to enemies inside the Blizzard. Shield Heroes inside it for 10+100_Magic.
At start of combat, spend ? Shards to give Gustav an Investment. Give all Heroes ? Mana Regen per Investment. Backup. Every ? Investments, gain ? Shards.
Blizzard applies ?+?_Defense more Shields and always targets Gustav. After Stall (? and Stall ?), permanently gain ?+?_Rank Defense.
On cast, gain ? Shard. On Shards generated, gain ? Mana Regen and ? Magic.
Recruit pools & chances
Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.
| Pool | Weight | Chance in pool |
|---|---|---|
| AllHeroes · HeroPool_1 | 10 | 4% |
| RangedHeroes · HeroPool_2 | 10 | 20% |
| Mystics · HeroPool_17 | 10 | 25% |
Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.
Obtainable via
- S-Rank Hero choice 1 ← Endless Mode
Shop / system-fed — no event draws this pool.
Shop / system-fed — no event draws this pool.