Tilly
The Heiress
Hero · ID Hero_15 · Recruited by drafting · Shards
“Oh.. I might actually be brilliant at this.”
Lore
Current work
Tilly looks like the sweetest thing L'Héritage ever put in front of a camera - right up until the flails start spinning. What follows is fast, heavy, and disturbingly cheerful. L'Héritage adores the contrast on camera. Off camera, even her coaches keep a respectful distance.
Motivation
She's not interested in being L'Héritage's new shiny thing. Her idea of beauty is a monster coming apart mid-swing. A guild with the bloodiest contracts is a guild she'll love.
Base stats
Designer difficulty-tuning composites (not shown in-game):
EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.
Guild — L'Héritage
“Excellence is a legacy.”
Balanciaga ain't got nothing on us. All about items and stat scaling.
Guilds are a cosmetic identity tag — they grant no gameplay bonus.
Classes
Warrior · primary Attack · secondary Crit, MaxHealth, AttackSpeed
Warriors use Attack to deal damage with auto attacks and active abilities. Warrior Mechanics: Crit, Rush, Shields.
Duelist · primary AttackSpeed · secondary Crit, Attack, MaxHealth
Duelists use Attack Speed to rapidly auto attack. Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards.
Starting abilities
Starts with passive ability equipped.
Rank B — Specialization (choose 1 of 3)
The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.
Rank A — Upgrade pools
Offered 3 upgrades from this class pool; pick 1.
| Rank modifier | Weight | Chance |
|---|---|---|
| Critical Invigoration | 10 | 6.67% |
| Critical Attack Growth | 10 | 6.67% |
| Critical Aggression | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Brutal Force | 10 | 6.67% |
| Victorious Presence | 10 | 6.67% |
| Fight and Win | 10 | 6.67% |
| Critical Attacks | 10 | 6.67% |
| Hit Hard, Hit Fast | 10 | 6.67% |
| Ranger | 10 | 6.67% |
| Rush Strength | 10 | 6.67% |
| Shielding Presence | 10 | 6.67% |
| Unfiltered Rage | 10 | 6.67% |
| Shield Power | 10 | 6.67% |
| Scaling Attack | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Burning Attacks | 10 | 6.67% |
| Burning Acceleration | 10 | 6.67% |
| Poisonous Attacks | 10 | 6.67% |
| Poisonous Acceleration | 10 | 6.67% |
| Freezing Attacks | 10 | 6.67% |
| Freezing Acceleration | 10 | 6.67% |
| Debuff Velocity | 10 | 6.67% |
| Rush Dynamo | 10 | 6.67% |
| Critical Timing | 10 | 6.67% |
| Critical Invigoration | 10 | 6.67% |
| Rolling Speed | 10 | 6.67% |
| Golden Eye | 10 | 6.67% |
| Ranger | 10 | 6.67% |
| Scaling Speed | 10 | 6.67% |
| Stall Dynamo | 10 | 6.67% |
Rank S — Upgrade pools
Offered 3 upgrades from this class pool; pick 1.
| Rank modifier | Weight | Chance |
|---|---|---|
| Critical Invigoration | 10 | 6.67% |
| Critical Attack Growth | 10 | 6.67% |
| Critical Aggression | 10 | 6.67% |
| Rush Overdrive | 10 | 6.67% |
| Brutal Force | 10 | 6.67% |
| Victorious Presence | 10 | 6.67% |
| Fight and Win | 10 | 6.67% |
| Critical Attacks | 10 | 6.67% |
| Hit Hard, Hit Fast | 10 | 6.67% |
| Ranger | 10 | 6.67% |
| Rush Strength | 10 | 6.67% |
| Shielding Presence | 10 | 6.67% |
| Unfiltered Rage | 10 | 6.67% |
| Shield Power | 10 | 6.67% |
| Scaling Attack | 10 | 6.67% |
| Rank modifier | Weight | Chance |
|---|---|---|
| Burning Attacks | 10 | 6.67% |
| Burning Acceleration | 10 | 6.67% |
| Poisonous Attacks | 10 | 6.67% |
| Poisonous Acceleration | 10 | 6.67% |
| Freezing Attacks | 10 | 6.67% |
| Freezing Acceleration | 10 | 6.67% |
| Debuff Velocity | 10 | 6.67% |
| Rush Dynamo | 10 | 6.67% |
| Critical Timing | 10 | 6.67% |
| Critical Invigoration | 10 | 6.67% |
| Rolling Speed | 10 | 6.67% |
| Golden Eye | 10 | 6.67% |
| Ranger | 10 | 6.67% |
| Scaling Speed | 10 | 6.67% |
| Stall Dynamo | 10 | 6.67% |
Ability details
Gain ?+?_Attack Attack Speed and ?+?_AttackSpeed Attack. Every ? auto attacks, gain ?+?_Rank Shards.
Gain an item slot. On auto attack, deal bonus damage per Shard generated this game.
For Rush (?), Warriors gain 0+8_Rank% Attack and 0+4_Rank% Crit. Backup. After Stall (?), Duelists gain 0+8_Rank% Attack Speed and 0+4_Rank% Crit. Backup.
Gain 4+4_Rank Crit and 4+4_Rank Omnivamp, then deal 75+150_Attack+150_AttackSpeed+150_Magic damage to all enemies in Tilly's range.
Recruit pools & chances
Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.
| Pool | Weight | Chance in pool |
|---|---|---|
| AllHeroes · HeroPool_1 | 10 | 4% |
| Starting Heroes · HeroPool_3 | 10 | 12.5% |
| Warriors · HeroPool_11 | 10 | 25% |
| Duelists · HeroPool_15 | 10 | 25% |
| Duelists and Warriors · HeroPool_18 | 10 | 14.29% |
Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.
Obtainable via
- S-Rank Hero choice 1 ← Endless Mode
Shop / system-fed — no event draws this pool.
Shop / system-fed — no event draws this pool.
Shop / system-fed — no event draws this pool.
Shop / system-fed — no event draws this pool.