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A Temple Mage Ranged

Funke

The Shackled

Hero · ID Hero_14 · Recruited by drafting · Burn

“Let me do things my way.”

Lore

Current work
Funke's flames were never meant to be carried inside one body. He ended raids alone and took half the site with him. The incident reports stopped distinguishing between "victory" and "collateral" years ago. A Temple is the only guild that can work with him at all, and even that takes everything he has to hold back. Sometimes he goes quiet mid-thought, like he's listening to something else.

Motivation
Every guild so far has wanted him smaller, contained. Be the first to ask what happens when he stops holding back, and he'll show you personally.

Base stats

Max Health650
Attack Damage21
Attack Interval (s)0.47
Attack Range4
Crit %15
Attack (scaling)0
Magic (scaling)25
Defense27
Attack Speed %0
Max Mana85
Mana Regen4
Starting Mana45
Mana Lock (s)1
Move Speed1.5
Projectile Speed6

Designer difficulty-tuning composites (not shown in-game):

EHP737.75
EOFF11.35
Sec / cast21.25

EHP = effective survivability (HP × Defense mitigation); EOFF = effective offense; Sec/cast = mana-fill time for the active ability.

Guild — A Temple

“No gods. No masters.”

Anarchy in the Rifts! Rushing and debuffing everything in their path.

Guilds are a cosmetic identity tag — they grant no gameplay bonus.

Classes

Mage · primary Magic · secondary ManaRegen, Crit, MaxHealth

Mages use Magic to deal damage and disrupt enemies with their active abilities. Mage Mechanics: Stall, Burn, Frost.

Starting abilities

Starts with active ability equipped.

Active: Wildfire

Rank B — Specialization (choose 1 of 3)

The hero's first rank-up (B) picks one specialization path. A spec may add a second class (widening its rank A/S pools) and its ability may add to or replace the base kit.

The Stoked
Burn · Backup
The Inferno
Burn · Stall
The Detonator
Burn

Rank A — Upgrade pools

Offered 3 upgrades from this class pool; pick 1.

Mage base class pool 19
Rank modifierWeightChance
Mage Armor 10 6.67%
Hermit 10 6.67%
Stall Certainty 10 6.67%
Enchanted Attacks 10 6.67%
Arcane Destruction 10 6.67%
Burning Casts 10 6.67%
Burning Absorption 10 6.67%
Stalled Heat 10 6.67%
Magical Growth 10 6.67%
Freezing Casts 10 6.67%
Freezing Absorption 10 6.67%
Stalled Cold 10 6.67%
Stalled Growth 10 6.67%
Instacast 10 6.67%
Fast Cast 10 6.67%

Rank S — Upgrade pools

Offered 3 upgrades from this class pool; pick 1.

Mage base class pool 20
Rank modifierWeightChance
Mage Armor 10 6.67%
Hermit 10 6.67%
Stall Certainty 10 6.67%
Enchanted Attacks 10 6.67%
Arcane Destruction 10 6.67%
Burning Casts 10 6.67%
Burning Absorption 10 6.67%
Stalled Heat 10 6.67%
Magical Growth 10 6.67%
Freezing Casts 10 6.67%
Freezing Absorption 10 6.67%
Stalled Cold 10 6.67%
Stalled Growth 10 6.67%
Instacast 10 6.67%
Fast Cast 10 6.67%

Ability details

Wildfire Active

Blast a fireball at all enemies in Funke's range, dealing 175+200_Magic damage and inflicting 15+66_Magic Burn.

The Stoked Passive

Mages gain 1+1_Rank Magic whenever an enemy in their range takes Burn damage. Backup. Funke gains 1 Mana whenever an enemy in his range takes Burn damage.

The Inferno Passive

Gain 2 Attack Range. At start of combat and after Stall (?), inflict 25+25_Magic Burn on all enemies in range.

The Detonator Passive

On cast, all enemies in range take ?+?_Rank ticks of Burn damage.

Recruit pools & chances

Heroes are acquired by drafting from weighted pools (not bought at a fixed price). Some heroes are unlock-gated — locked heroes cannot appear until unlocked.

PoolWeightChance in pool
AllHeroes · HeroPool_1104%
Mages · HeroPool_161025%
Assassins and Mages · HeroPool_191012.5%

Chance = this entry's weight ÷ total weight of its pool. A single roll from that pool; actual in-run odds also depend on which pool the game draws from.

Obtainable via

AllHeroes · HeroPool_1 · 4% in pool
Mages · HeroPool_16 · 25% in pool

Shop / system-fed — no event draws this pool.

Assassins and Mages · HeroPool_19 · 12.5% in pool

Shop / system-fed — no event draws this pool.